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Introduction
This essay
describes distinct types of cities as characterized by their connective
geometry. The different types contain entirely different degrees of urban
life. The life of a city is directly dependent upon its matrix of connections
and substructure, because the geometry either encourages or discourages
people's movements and interactions. Such an understanding is crucial
for superimposing the electronic city driven by Information and Communication
Technologies. Contrary to what is widely assumed, the electronic city
is not an automatic outgrowth of the "high-tech" modernist car city, but
in fact connects much better to the more human-scaled 19th century city.
In order to
discuss these purely geometric issues, it is necessary to have a clear
definition of terms. I spend some time to define "fractal", "scaling",
and "connectivity" in the more technical Appendices to this paper. Urbanists
might incorrectly assume my title to mean: "Connecting the disconnected
city". Yes, contemporary cities are disconnected, but in a separate sense,
they are also not fractal. The distribution of the sizes of urban components
and connections can define fundamentally different types of city. A picture
emerges of a city made of distinct interacting networks, each of them
working on several different scales. Though competing, these networks
with very different character have to connect with each other, and cooperate
in a seamless fashion to define a living city.
Figure 1. Plan
of a non-fractal modernist city.
An enormous conceptual
gain results from thinking of a city as a multiple fractal structure (Batty
& Longley, 1994; Frankhauser, 1994). As urbanists, we free ourselves
from the misleading term of a "defining scale", since a fractal exists
on all scales. Different urban processes and mechanisms act on different
scales. The notion of events happening at all scales and cooperating in
some intrinsic manner across scales facilitates an understanding of how
a city lives and grows, and makes planning a less haphazard affair. This
essay shows why historical cities are fractal, whereas the twentieth-century
city is not. The city of the future has to become fractal again. It's
going to do this by adapting the relevant geometrical solutions from traditional
cities, while incorporating new fractal structure appropriate for new
exigencies and new technologies.
I begin this
paper by describing what type of city is fractal, and what type is not.
The key idea is the existence of linked structure at all scales in a hierarchy,
from the very large to the very small. For more technical details, one
should read Appendix I. I then outline the connectivity that makes
a city alive. Living cities have a vastly larger number of connections
between nodes than one expects from the modernist city. For such connections
to develop naturally, they require an enormous variety of nodes in close
mixing. Monofunctional zoning -- the pivotal notion of CIAM urban planning
-- is thereby shown to prevent life in a city.
The rest of
the paper discusses the hierarchy of connections necessary to sustain
urban life. Competing networks of connections exist on several scales,
each scale being necessary for separate functions. Understanding these
interconnections is essential if we wish to incorporate the electronic
city into the physical city. I criticize the policy of eliminating small-scale
connections in favor of large-scale connections -- the city needs both,
and in the proper balance. Today's cities have an entirely inadequate
interface between the car and pedestrian realms, and I recall proposals
by Christopher Alexander that solve this problem. Next, I discuss the
efficiency of networks, introducing the idea of 'small-world' networks.
There is a
major gap in urban thinking -- the lack of an epistemological framework
in which to verify whether urban interventions actually lead to the intended
effect, or whether they instead degrade the urban fabric. Determining
the causality of urban actions (i.e., what causes what) is essential before
we act. I call for a more intelligent, scientific approach to urban intervention.
The paper concludes with suggestions on how to regenerate the urban fabric.
My proposals include using ideas of Christopher Alexander and Léon Krier
to reestablish the pedestrian network, guided by our recent knowledge
of the structure of the World-Wide Web.
Three technical
Appendices go into more detail in describing the mathematics of urban
form. First I discuss fractals and scaling, showing how a fractal is in
fact a sophisticated connective structure across scales. Second, I present
the distribution of sizes, which tells us how many pieces exist of a certain
size when they follow fractal scaling. This result applies to the size
of neighborhoods, buildings, urban spaces, green spaces, roads, and paths.
Third, I discuss what sort of physical size distribution is compatible
with electronic connections. From a mathematical point of view, the electronic
city connects best to a traditional city that includes pedestrian connections,
and this result is corroborated by evolving patterns of the spatial/electronic
interface.
What
type of city is fractal?
Only older, pre-modernist
cities are fractal, because they work on all scales. Mediaeval cities are
the most fractal on the smaller scales up to 1 km, whereas 19th century
cities work better on larger scales. Urban typologies used throughout history
up until the twentieth century lead automatically to a fractal structure
(Salingaros, 2001a). Traditional urban form follows the pedestrian transportation
web. The predominantly pedestrian city was built over time -- with continuous
incremental additions -- on a fractal model, without its builders being
aware of it. As I have argued elsewhere, the human mind has a fractal model
imprinted in it, so what it intuitively generates will have a fractal structure
(Mikiten et. al., 2000).
Figure 2. Plan
of unrealistically ordered fractal city.
People actually have
to be psychologically conditioned before they can create non-fractal objects.
Unfortunately, that is just what our education and media have been doing
to us throughout the past several decades. The "image of modernity" is
one of sleek, abrupt geometric shapes, and this is perhaps the most powerful
force in shaping our cities. Never mind that it has nothing to do with
how a living city works and functions -- the simplistic image is what
drives us to build. More alarming, it is also what decides which pieces
of existing fabric to destroy as being "no longer up-to-date". We have
adopted a set of selection criteria that are irrelevant to urban life,
and destructive to the urban fabric.
The ideal city
of Le Corbusier is a purely large-scale conception, hence non-fractal.
Its components are skyscrapers, highways, and vast paved open spaces.
Le Corbusier drew skyscrapers sitting in a giant park, everything being
defined only on the two or three largest scales. There is little distinct
structure seen on the infinite range of scales below the width of skyscrapers,
and certainly nothing on the human range of scales 1 cm to 2 m. He missed
the necessity of all the smaller scales in a living city. Le Corbusier
totally misjudged what his "city of the future" would look like. His skyscrapers
did indeed replace the traditional living urban fabric, but they don't
sit in giant parks -- urban forces dictate that they instead sit in huge
parking lots.
Haussmann's
intervention in Paris, on the other hand, can be explained by fractal
scaling. When Mediaeval Paris had grown beyond a certain size so that
its narrow streets could no longer support traffic, it became necessary
to add structures on a new, larger scale. Thus, it became necessary to
destroy some urban fabric in order to cut longer/wider streets into the
city. Pope Sixtus V did the same to Rome. The same process was behind
the introduction of large urban parks -- once the city has extended beyond
a certain geographical area, there is a need for a larger green space.
Examples of great nineteenth-century parks that replaced urban fabric
are to be found in all major cities. In the twentieth century, however,
these large-scale urban interventions (roads and parks) were misunderstood,
and only their destructive aspect was copied as a model.
Figure 3. Flowing
geometry of the city defines urban space.
Urban morphology
is a product of the particular transportation system laid down by the
government when the city was initially built. Later modifications to the
transportation system lead to changes in city structure. Today, governments
lay down exclusively car cities (by legislating the road network and infrastructure
before anything can be built), or come in and destroy an existing pedestrian
city in order to transform it into a car city. In the second instance,
pieces of the old pedestrian city might survive to provide at least some
remnants of urban life (if the state machine is truly efficient, nothing
will be left). For this reason, it is extremely difficult to transform
a post-war car city or suburb into a pedestrian city -- one has to rebuild
a new pedestrian network into the car city.
Contemporary
architecture -- including those styles reacting to minimal modernism --
remains anti-fractal. The reason is that it rejects organized complexity
on the human range of scales 1 cm to 2 m. Postmodernist and Deconstructivist
buildings, with only a few exceptions, have inherited the ban on pattern,
ornament, and decorated materials and surfaces. Their vocabulary consists
of high-tech materials and "pure" surfaces, and their structural language
is incoherent. As long as a city's structural and connective hierarchy
is missing all of its lower scales, the city is not fractal. Despite misleading
claims by its proponents, the intentional disorganization characteristic
of the deconstructivist architectural style is the opposite of the internal
organization of a true fractal.
Connectivity and the urban web
A city's life
comes from its connectivity (Dupuy, 1991). All the geometry does is to
facilitate the support of a connective web so that human interactions
can occur. These are the reason people chose to live in cities in the
first place. We need to discuss the connective properties of random graphs
to gain some insight into how city life arises (Salingaros, 1998). First
consider how connections form. Each connection takes place in order to
carry out an information exchange between two nodes (Castells, 1989; Meier,
1962). This information could be encoded in goods. For example, a person
needs to go from his house to his office. These two nodes are "house"
and "office", and they need to be connected. A physical path structure
must facilitate this interaction, otherwise the person cannot function.
Nodes will
connect via paths in an entirely abstract manner. Suppose we start with
no connections at all, and then randomly connect pairs of nodes, one pair
at a time. We don't try to connect all of them deliberately -- each time,
a connection is established at random, and may even link two nodes that
are already connected. An important mathematical result, due to Erdös
and Rényi, states that after a certain number of connective steps, a majority
(that is, more than 80%) of the nodes will connect rather suddenly (Barabási,
2002). This is due to the formation of several connected nets of nodes,
which grow with successive steps. At the threshold established by Erdös
and Rényi, the hitherto separate nets will connect together into one giant
net, thus linking most of the nodes together (Salingaros, 1998).
Figure 4. Connecting
pairs of nodes at random eventually connects most of them into one network.
The relative number
of connections establishes how a living city works (Alexander, 1965).
Deliberately connecting N nodes in a minimal way so that two nodes
are connected pairwise via one link requires N/2 paths. That is,
half the nodes are houses, and the other half are offices, and each house
is connected to one office. This is even less connected than a "tree"
type of graph (Alexander, 1965). The number of paths necessary to achieve
random connectivity equals the far larger number (N/2)lnN
. With this number of paths, the majority of nodes are connected through
intermediate nodes. Going even further, complete connectivity -- where
every node is connected DIRECTLY to every other node without going through
any intermediate nodes -- requires N2/2 paths (for large
N ).
Figure 5. A
pairwise-connected set of nodes does not define a network.
Applying these results
to a city provides lower and upper bounds for the required number of paths.
Urban life is the interaction made possible when the nodes in a city are
connected to each other, either directly or indirectly. We therefore expect
that a living city with N nodes have somewhere between (N/2)lnN
and N2/2 paths. In order to accommodate all of these
connections, the transportation network must be multilayered. In addition,
the infrastructure should be sufficiently fine-grained so as to allow
many alternatives choices, which generate many alternative paths by permutation.
This is the opposite of the postwar consolidation of numerous small urban
blocks and streets into a few superblocks and superhighways, a process
that severely reduces the number of available paths.
Figure 6. A
completely-connected set of nodes.
For a city, N
roughly equals the number of people. Setting N = 200,000 gives
us the following estimates for the relative number of connective paths.
A modernist city of this size has 105 paths, whereas the randomly-connected
city has 1.2x106 paths, or 12 TIMES those in the modernist
city. Furthermore, a completely-connected city has 2x1010 paths,
or 200,000 TIMES those in the modernist city. The mediaeval city was completely
connected via direct pedestrian paths. We built such cities precisely
so as to allow direct connections among all nodes, and our collective
memory has never forgotten the personal freedom of movement and interaction
that this gave us.
Our craving
for direct car connections among every urban node makes the car city differ
from the modernist city. The 20th century city is a combination of suburban
car city and modernist city. In theory, we can connect by car directly
to any other point, as long as there is parking, and no other cars want
to use the network at the same time. The car increases a person's reach
to tens of kilometers. Even more important is the transport and delivery
of goods by truck. The price for car accessibility, however, is to sacrifice
50% of a city's surface to roads and parking, and to make our economies
hostages to petroleum supplies. Le Corbusier wanted to amalgamate the
paths in a modernist city (105 in our example) into one superpath
(Salingaros, 1998). His method was to force all residences together into
a few giant high-rise buildings, and all offices together into downtown
skyscrapers.
Complementarity
and catalysis
A fundamental
principle is that CONNECTIONS CAN ONLY FORM BETWEEN COMPLEMENTARY NODES.
There is absolutely no reason for like nodes -- having similar functional
characteristics -- to connect (Salingaros, 1998). Very little information
exchange is possible among nodes of the same type. The forces that drive
a city to function are generated by diversity and the need for information
exchange between different types of nodes. Thus, it makes no connective
sense to physically group nodes of the same type into one geographical
area. Homogeneous zoning of nodes into monofunctional regions forces non-interacting
nodes into geometrical proximity for reasons such as profit for some developer,
or the superficial desire for a simplistic visual order. It is antithetical
to the basic rules for interactions.
Homogeneous
regions that violate the above complementarity rule should not confused
with the coherence achieved by an identifiable neighborhood. In a neighborhood,
a piece of a city contains sufficient variety and functions to become
partially self-sufficient -- at least to the degree that it occupies a
specific geographical region. It could possess a particular social or
ethnic character. The coherence resulting when every node is connected
is a property of the healthy urban fabric, which supports, and is in turn
supported by social cohesion. It is the opposite of persons and functions
forced into one region either by misguided planning, or by economics,
as in a dormitory suburb without commercial nodes, a slum of high-rise
apartments without any stores nearby, or an office skyscraper without
any residences nearby.
This brings
us to catalysis. Many chemical reactions require some form of catalyst,
otherwise the reaction rate is too slow to be efficient. Stuart Kauffman
(1995) has studied a model in which a set of nodes achieves mutual catalysis
to become an autocatalytic set. Each molecule also plays a role as a catalyst
for reactions between others. The catalysts are to be found among the
molecules that interact -- there is no need to add catalysts if there
are enough distinct molecular types. Kauffman finds that there is a minimum
variety of different types of molecule that can be put together to define
an autocatalytic set (the mathematics is the same as for the Erdös-Rényi
theorem). Applied to urbanism, this implies that a city requires an enormous
diversity of nodes in close proximity in order to be alive (Salingaros,
2001b). Each piece of the urban fabric catalyzes interactions among the
other pieces.
Figure 7. Diverse
elements catalyze connections among themselves.
These results establish
a picture of a multiply-connected urban fabric that works by autocatalysis.
I will briefly sketch out two implications for the urban web. First, every
node has to be given several alternative paths for connecting to another
node. For example a person should have the options to walk, bicycle, drive
a car, take either a public bus or jitney shuttle (private minibus), ride
the subway, trolley, or connect electronically to another node. All except
the last require physical linear connectivity, and therefore compete for
space with each other and with the physical shelter for the nodes themselves.
This quality imposes a flowing geometry on the city, which is radically
different from the disconnected cubic visual geometry that defines the
current architectural and urban paradigm.
Second, we must have sufficient density and variety of nodes so that they
catalyze interactions amongst themselves. The vibrant 19th century city
mixed buildings containing residential, commercial, light industrial,
government, and religious nodes in close proximity to each other (Alexander
et. al., 1977; Krier, 1998). The physical structure of the city
included the now missing anchors for urban space, such as wide sidewalks,
boulevards, and street furniture. A restaurant catalyzes paths among residences,
whereas residences in turn catalyze flow in front of the restaurant. All
this is destroyed by cutting the connecting paths among diverse nodes
(by erecting fences and barriers), and by concentrating similar nodes
into homogeneous areas. We now give priority to the parking needs of the
car city by building clusters of similar but unconnected nodes.
Hierarchy
of connections
The internet
offers exciting new possibilities for urbanism (Castells, 1989; Drewe, 1999;
2000; Graham & Marvin, 1996; 2001). It replaces many "dirty" connections
that used to require enormous expenditures for fuel and infrastructure.
While the dreams of some techno-urbanists of replacing physical transport
with electronic telecommuting have not come to pass, the electronic web
has indeed begun to merge with the transportation network. Here we face
the paradox of the contemporary city -- we do everything we can to connect
virtually and by car, but we are disconnected physically on the pedestrian
scale (Dupuy, 1991; 1995). Nevertheless, as we replace lengthy car journeys
by electronic connections, the more valuable the pedestrian city becomes,
though we have lost it in many places around the world.
Many problems
of urbanism are ones of scale. A city needs to be connected on all scales.
The particular type of connections that function at different scales are
very different. Furthermore, since pathwise connectivity is most economical
on a plane surface (the ground level), this means that different types of
connections are going to compete with each other (Dupuy, 1991; 1995). A
city has to balance all these connections. Like in any other problem of
competition, the larger/stronger connections have the advantage, and will
naturally displace the smaller/weaker connections. There exist fundamental
physiological and psychological reasons for why pedestrians require small-scale
connections on the ground level. Unless protected, those paths are at risk
from other, stronger networks.
Figure 8. Three
different competing connective networks shown separated into layers.
We have to be careful
that large-scale connections are established strictly according to their
place in the hierarchy. Failure to understand this process leads to appeasing
transportation forces which push for building more superhighways, while
all the lower levels of the transportation hierarchy are erased (Dupuy,
1995). The transportation network -- especially for small trucks -- actually
depends on connectivity and not on speed. Much smaller, narrower streets
are needed to connect to the urban fabric -- and in many cases, they need
to be reintroduced as woonerven (narrow semi-pedestrian roads whose
surface limits vehicle speed). The entire pedestrian city can again be
built as a protected network interlacing with the sea of automotive traffic
(Krier, 1998).
In most contemporary
cities, the transportation network erases its lower levels in a misguided
effort to become more "efficient". People demand instant access to an
expressway, with homes and commercial sites right next to it. They want
to skip the hierarchy of connections below the highest scale. Far too
many highways are being built today, and far too many low and intermediate-capacity
roads are being widened. Of course, the city and the number of cars are
both growing, and will soon exceed any temporary new capacity. It makes
no sense to be constantly upgrading the entire vehicular transportation
network towards the higher scales, because that destroys the smaller scales.
Capillarity
and fractal structure
My aim in this
paper is to clarify the mechanisms whereby urban society connects on the
neighborhood and street levels. I believe the connective structure on those
scales to be fundamentally damaged. Only after repairing it can we adapt
new patterns in network extension and accessibility. I wish to discuss this
in terms of diffusion through capillary channels. Uncoordinated transport
occurs via diffusion. Diffusion is not channeled flow -- it is instead the
random motion of particles at the smallest level. It turns into flow when
all the small-scale movements are directed in the same direction.
Figure 9. Crossover
requires capillary structure at the lowest levels
In order to connect
to another network, the elements that use the first network have to transfer
through an interface into the second network. Where flow is involved,
it has to SLOW DOWN by entering fractal (i.e., progressively narrower)
channels leading to the interface. By contrast, a network SPEEDS UP its
flow by undoing fractal structure through streamlining. In the first case,
geometrical constraints create a lowest level like the capillaries in
the human circulation system, where the flow occurs at its slowest and
most diffuse, though still fed by the circulation network. Capillarity
is the opposite of rapid flow. At the highest level of the network, the
strongest channels are wide and smooth to optimize rapid flow. A healthy
network requires all levels from the very fast to the very slow.
Misunderstanding
the fractal structure of urban networks, cities try to maximize flow everywhere,
and in the process eliminate their capillary structure. An obsession with
the largest scales in the car network leads to the disconnected urban
geometry seen nowadays. The error lies in not recognizing the structure
of linked multiple networks, which need to be fractal in order to connect
to each other. They also need to be fractal to function properly by themselves,
following the structural rules of complex systems (Salingaros, 2001b).
Early twentieth-century planners recognized the existence of several competing
urban networks, but instead of figuring out how to accommodate all of
them, they decided to get rid of those they considered "old-fashioned".
The most glaring
omission in contemporary cities is a totally inadequate car/pedestrian
interface. Two networks of entirely distinct characteristics have to interface
seamlessly without damaging each other. Christopher Alexander (1977; patterns
11, 22, 32, 52, 54, 55, 97, 100, 103, 113) pointed out the fundamental
importance of creating and maintaining this fractal interface, and offered
practical solutions. Unfortunately, cities instead chose to follow CIAM's
opposite suggestions, as they worked very hard to erase their pedestrian
network. The first step to destroying a system is to cut its entry points
-- i.e., its interface to other systems. The crossover between car and
pedestrian realms was eliminated so that the pedestrian city could then
be declared "redundant".
The connective
interface between people, green spaces, urban spaces, and built surfaces
is just as important as the interface between cars and people. We connect
most strongly on the most intimate scales (Mikiten et. al., 2000;
Salingaros, 1999). That's the reason we love our cars -- we touch their
interiors, which in turn surround our body. Urban spaces (with or without
green components) were meant to surround us with an inviting, comfortable
boundary, but we have recently made them alien and hostile. WITHOUT A
SPATIAL INTIMACY CONNECTING US TO THE SMALLEST SCALES, URBAN SPACE IS
INEFFECTIVE. Following the dictates of a puritanical architectural modernism,
we scorned spatial intimacy in today's cities as something "unmodern",
and eliminated it.
Finally, we
need to derive "patterns" in the sense of Alexander et. al. (1977)
for the emerging interface between the electronic web and the urban web.
The advent of the electronic city is just as revolutionary as the growth
of the automobile city (Castells, 1989; Drewe, 1999; 2000; Graham &
Marvin, 1996; 2001). One consequence of this interaction is the proliferation
of the "internet café" around the world. Note that this connection is
via a characteristically pedestrian node. Physical intimacy in fact holds
true for all entry points into the electronic city -- the portable cellular
telephone fits into one's hand, and the computer laptop fits on one's
lap. These ergonomic designs integrate with physical connections on the
human scale. Unlike the car network (but more like the underground Metro),
we don't see the electronic web because it doesn't exist in any competing
physical space.
Small-world
networks and the World-Wide Web
In talking about
connectivity so far, I referred to what is essentially the topology of connections.
For much of the discussion, it doesn't matter whether the different paths
are long, short, straight, or curved. We know from the distribution of sizes,
however, that the paths are going to satisfy some distribution according
to their length, width, or capacity (see Appendix II, below). It is now
necessary to talk about the length of links so as to establish a hierarchy
of connections according to their geometry.
A "small-world"
network is one where nodes are connected by both long and short links (Barabási,
2002; Salingaros, 2001b). Starting from a set of nodes with only nearest-neighbor
interactions, add a few longer links at random. The result is a drastically
improved overall connectivity. This is measured by how many links it takes
to get from node A to node B for any two nodes chosen at random. If the
nodes are connected only via nearest neighbors, then one is required to
go through all the intermediate nodes between A and B. Just a few longer
connections provide sufficient shortcuts to improve the connectivity. What
has happened is that a system with only nearest-neighbor (shortest) connections
has been transformed into one that is closer to having an inverse-power
distribution of paths.
Figure
10. A minimally-connected set of nodes with only nearest-neighbor links
is made into a 'small-world' network by adding a few longer links.
This is the same
result discussed in Appendix II, below. The difference is that now we
have started at the smallest scale and have built up to the largest scales.
In urban structure, this progression corresponds to the dynamic growth
of a village into a town, at which point it loses its initial small-scale
connectivity. To regain it, it needs to cut new roads as "shortcuts" that
connect spatially-separated regions. As it grows, a city requires larger
and larger roads. A NETWORK IS ALWAYS DRIVEN TO ADJUST ITS COMMUNICATION
INFRASTRUCTURE TOWARDS AN INVERSE-POWER HIERARCHY. This is the reason
why the mediaeval city -- with short-range pedestrian connections -- could
not survive unchanged.

Figure
11. Inverse-power distribution of sizes.
For the same reason,
however, the modernist city, which is artificially biased towards longer
connections, was an unrealistic planning model. The car city that emerged
in place of the modernist city requires many short car trips, hence parking
lots everywhere. Contrary to what Le Corbusier decreed, people have never
used their car to drive solely between their house in a garden suburb
and their downtown office. The car is now used for every little chore
of everyday life. Not surprisingly, once we have the sedentary connective
freedom offered by the car, we demand a direct car connection to every
urban node. This powerful force generates commercial suburbia, erasing
the compact urban fabric in the process.
The web of
public transport that includes subway, trams/streetcars, and light rail
was an invention of cities growing rapidly in the nineteenth century.
It became necessary to introduce shortcuts between regions of the pedestrian
city that were too far apart to connect. The ideal solution was a superimposed
transportation network that does not compete with the existing pedestrian
and vehicular (early motor and horse-drawn) traffic, hence it was built
either underground or raised overhead. The Metro should be interpreted
as an extension of the PEDESTRIAN web, since it links regions of the city
that are themselves parts of the pedestrian web. Altogether, it's a small-world
network that improves its connectivity by introducing a few longer connections.
Failure to
understand this causality (i.e., what action drives another action) has
led to disappointment when car cities introduce a subway. Just because
Paris has a subway, post-war commuter suburbs -- with an existing road
grid built for cars -- unrealistically expect that a piece of 19th century
European urban fabric will miraculously develop around new subway stops.
This has failed to materialize. In a car city, the forces are overwhelmingly
focussed on the need for parking around a metro station. Forces that would
generate a pedestrian network are simply not present, and the actual needs
may prevent any pedestrian web from ever forming there.
The World-Wide
Web itself has grown and has self-organized according to a self-similar,
small-world structure (Barabási, 2002). That is, it obeys the distribution
of sizes that I discuss in Appendices II and III, below, this time for
connective links. None of this structure has been imposed -- it has all
grown incrementally. Here we have an excellent example of self-organization,
the process by which forces manage to act in balance to grow a complex
system into a stable working structure. This process is analogous to the
miracle of biological growth, as seen in the development of an embryo.
A combination of code (in the DNA) and chemical fields leads to the formation
of a wondrous complex whole.
When "small-world"
networks were first introduced, it was discovered that the nervous systems
of invertebrates (which are simple enough to be mapped) indeed obey such
a distribution. The need for efficient signal connectivity via a nervous
system has evolved exactly this type of network in animals. A city should
evolve the same type of network connectivity, but unfortunately it cannot
do this automatically. It is necessary to allow both self-generation of
urban fabric on the small scale, as well as deliberate intervention on
the large scale. This is in fact a central problem of urbanism -- the
competition between top-down imposed design, and bottom-up self-generated
design. Both processes are misunderstood nowadays.
The bottom-up
growth of short-scale connections allows for the free expression of natural
urban forces. Left entirely to themselves, however, they will soon develop
into random and incoherent structures, as exemplified in the favela
or shantytown. The notion (and profession) of "planning" is a reaction
to uncontrolled growth. And yet, there is an enormous degree of life that
arises in such settings. Under the right conditions, the small-scale connections
can be generated more or less spontaneously -- all we need is some encouragement,
guidance, and constraints to ensure a partially coherent form. Most top-down
interventions today unfortunately destroy living structure. Cities need
top-down planning, but it must be based on how the urban fabric grows
and maintains itself.
Urban
causality
Urban forces
due to information exchange generate the urban fabric, just as other urban
forces can degrade it or destroy it. A major unanswered question is -- "which
forces cause which action, or conversely, what are the consequences of a
particular urban action?" We can hardly expect to plan realistically
unless we can anticipate the consequences of urban actions and interventions.
Nor can we hope to understand how urban form arises if we don't grasp the
character, strength, and causality of different urban forces. That topic
of inquiry is still waiting serious investigation. Here I can only offer
some preliminary thoughts.
Throughout this
essay, I have tried to mention cases of urban causality that appear to be
fairly clear. Some of these insights are unexpected, however, and run contrary
to accepted wisdom. My approach has always been a scientific one -- study
urban actions and their consequences. I'm afraid that this is not standard
urbanist practice. One could excuse this omission in part by saying that
it is extremely difficult to isolate actions and their consequences, because
of the complexity of the dynamic urban system. Nevertheless, we finally
have sufficient scientific tools that allow a first approach to disentangling
the interaction of urban forces, and establishing the mechanisms of urban
causality.
I'm particularly
worried about the occurrence of urban "viruses" that at first go unrecognized.
By this, I mean a trivial or minor tool, idea, or practice that is introduced
as harmless into the city, but which eventually destroys it. A historical
example is the lead poisoning of Rome after the introduction of lead water
pipes, as well as the practice of using lead as a preservative in wine.
Perhaps we are facing similar pathologies today of which we are totally
unaware. Governments carry out imaginary war scenarios with massive computer
simulation (usually in secret symposia), trying to anticipate the worst
disasters, and the consequences of even the most minor actions. They are
doing the intelligent thing -- planning ahead so that they will not be caught
by surprise.
Why
we eliminated the pedestrian city
We love
a city when we can connect to it intimately. We retain a warm memory of
that interaction. This memory consists of visual, olfactory, acoustical,
and tactile connections. All of these memories can be formed only on the
PEDESTRIAN level, far below in scale than the shortest walkable path.
Our largely subconscious memory of a city is formed on a visceral level,
on the physical scale of our own bodies. The "soul" of a city exists precisely
on its smallest architectural scales. This turns out to include the "detritus"
which modernism tried so hard to eliminate -- unaligned and crooked walls,
a bit of color, peeling paint, architectural ornaments, a step, a sidewalk
tree, a portion of pavement, something to lean against, someplace to sit
down outside, etc.
The anti-fractal
movement of the twentieth century began with a call to destroy ornament.
Architectural ornament is an intrinsic part of the entire city, however,
and destroying it destroys one segment of the city's scales. Such an action
erases the levels in the urban hierarchy spanning the scales 1 mm to 1
m. Soon afterwards, structures that anchored urban space -- built structures
ranging from 1 m to 3 m, such as kiosks, benches, porticoes, gazebos,
low walls for sitting, etc. -- were erased. Last came the elimination
of sidewalks and the pedestrian connectivity of nearby buildings. What
was left was only appropriate to the automobile city, not for pedestrian
movement. True enough, it was necessary in the 1920's to accommodate the
automobile into the 19th Century city, but not to destroy the pedestrian
city in the process.
THERE ARE TWO
DISTINCT, CONNECTED NETWORKS -- THE CAR CITY, AND THE PEDESTRIAN CITY.
We have allowed the first to erase the second. That action severed human
beings from their immediate environment. After living this way for several
generations, human beings have accepted a disconnected lifestyle, even
as they can never adjust to it physiologically and psychologically. Sadly,
it is our own biological make-up that made us accept it. Being fundamentally
lazy, we prefer to sit down in a car while connecting directly to nodes
up to tens of kilometers away -- there is no need to cross over to different
modes of transport. Psychologically, we prefer moving about the city in
own own personal (and personalized) spatial cocoon, rather that mixing
with strangers in public transportation. We want to connect to a store,
office, and our home directly and exclusively by car.
The pedestrian
city has something important to offer, which offsets the advantages of
the car city, namely -- AN EMOTIONALLY NOURISHING PHYSICAL ENVIRONMENT.
There is visual excitement, the joy of physical movement, the thrilling
experience of vibrant city life, the sensory stimulation from urban space
filled with other people of different types and different ages (experiences
that are essentially different from the stresses of city driving). Le
Corbusier despised all of this, and he went about eliminating it systematically
via the CIAM planning rules. His books on urbanism espouse only the delights
of driving around in a sports car. The elimination of urban space, connected
green space, and the human scale from the urban fabric removed the unique
set of forces that generate and support the pedestrian city.
Urban life
requires a connected network of pedestrian urban spaces, whose sizes obey
an inverse-power distribution (as outlined in Appendix II, below). A multiplicity
of pedestrian paths is harbored and protected by open and semi-enclosed
urban spaces. One cannot exist without the other. The network of urban
space coincides with and supports the network of pedestrian paths (Krier,
1998; Salingaros, 1999). Architects no longer design urban spaces that
people wish to spend time in, however, and any built urban spaces are
totally disconnected from the pedestrian network, hence from each other.
This major breakdown in the concept of the city is not accidental -- it
is a straightforward application of a transportation geometry that is
incompatible with urban space, as well as CIAM's prejudice against the
concept of urban space itself (Salingaros, 1999; 2001b).
Figure 12. Distribution
and connectivity of urban and green spaces.
Modernist prejudices
for cars and against pedestrians have supported the unstated dogma that
"motor vehicles don't threaten people", a denial of a fundamental psychological
perception. So, instead of designing urban space that protects people
from cars psychologically as well as physically, we continue to pretend
that urban space is not necessary. The same hypocrisy gives priority to
cars whenever car and pedestrian meet -- the opposite of what ought to
happen. A basic rule of living cities is that pedestrians must always
feel safe from moving vehicles.
Human anatomy
has scarcely frustrated Le Corbusier's dream of having wealthy people
enter their car in the garage of their suburban home, and exiting it in
their office's parking garage (on the other hand, the working class was
supposed to get along with public transport). His vision of a city without
a human scale has very nearly come to pass. Nevertheless, even in today's
most disconnected, dysfunctional anti-city, people walk daily to and from
their car. It is impossible to eliminate the pedestrian realm altogether.
Since these short pedestrian paths are not supposed to exist, they are
left geometrically ill-defined. The once glorious pedestrian city has
contracted to dreary concrete parking garages and asphalt parking wastelands.
Green
spaces and fractal geometry
This paper's
ideas apply to the size and distribution of green spaces. A living city
requires one very large green space, several ones of intermediate size,
and very many of smaller size. In a city, there ought to be a distribution
of public green spaces all the way down to tiny neighborhood parks for
young children to play in, situated very near their house. This proposal
is a theoretical verification of ideas originally proposed by Christopher
Alexander et. al. in "A Pattern Language" (1977; patterns 51, 60,
67, 111, and 172). The opposite practice of consolidation, following the
myth of the "economy of scale", destroys the natural distribution of green
spaces. Suburbs offer what was taken from our cities -- a personal green
space for each family (but they have problems with connectivity and low
density).
Systemic connectivity
occurs (or not) independently of the distribution of sizes. As evidence
of our damaged cities, consider the present distribution and connectivity
of green areas. It has become fashionable to put isolated pieces of ornamental
green (lawn or bushes) in many useless places. While it is in principle
good to have these green spaces, no-one can actually walk in them, because
they are disconnected from pedestrians and from each other. They serve
strictly as visual decoration for the car city, without relating in any
way to the pedestrian city (which may in fact be nonexistent). The presence
of green spaces of different sizes, even in an inverse-power distribution,
does not create a network -- they first have to connect on the human range
of scales.
Nineteenth
century cities worked very hard to provide a connective interface between
the natural world of plants, trees, and rocks, and the built environment.
This was achieved by means of geometry. Today, all we see is a geometry
of disconnecting edges. A plant is an intrinsically fractal structure,
however, and does not fit into the modernist machine geometry. Anti-fractal
thinking is glaringly obvious in how the built environment is disconnected
from plants. An unnatural geometry has been imposed on the natural world.
Modernism prefers perfectly flat lawns and bushes trimmed into perfect
cubes. Putting a tree into a square planter is a juxtaposition of two
mutually exclusive and irreconcilable geometries.
Coming back
to the idea of connectivity, green spaces fail in their urban function
unless we can connect to them physically on a pedestrian level. Inaccessible
lawn and trees, either because they are in the private domain, or because
they are adjacent to a highway, do not form part of the urban fabric.
These are not nature preserves, which require a degree of protection from
pedestrians. We have become confused by the CIAM thinking embodying disconnectedness
and segregation (not only in relation to green spaces, but in almost everything
else having to do with the urban fabric).
Interventions
to regenerate the urban fabric
The principal
obstacle to urban regeneration is our society's philosophy of disconnectedness.
Trying to introduce living urban fabric nowadays runs counter to most
people's conception of order. We adopted an urban and architectural typology
of nonliving forms in the twentieth century, and now this built environment
has taught us a nonliving model of the universe. Our basic understanding
of how the universe works is prejudiced by the built examples around us,
as well as by an accompanying philosophy that falsely opposes modernity
to traditional living processes. As a result, people consider surviving
urban and architectural forms that embody life to be "impure", "old-fashioned",
and even "reactionary". Within this prevalent worldview, it is extremely
difficult to RECOGNIZE living structure, which is a prerequisite for any
interventions that aim to GENERATE living structure.
I come back
to the basic rule that urban morphology is determined by the city's transportation
web. Faced with a dysfunctional city, innovative planning will be ineffective
unless the transportation network and infrastructure are changed. That's
very difficult to do, and, moreover, it's extremely expensive. Cities
might not wish to undertake such a drastic reorganization also for philosophical
reasons, since it implies changing their codes of growth corresponding
to their "genes". Most cities around the world, however, did successfully
change their genes to re-grow a car city out of an initially pedestrian
city, so it is in principle possible to do the reverse.
Urban regeneration
today separates into two distinct problems -- how to bring the car city
to life, and how to revitalize dead pedestrian inner cities. In the first
case, we have to build a pedestrian network inside the car city, erasing
some of it in the process. Surprisingly, this goal can be achieved without
seriously restricting the car/truck network. We need not sacrifice connectivity.
The second case -- the slum -- is far more difficult to fix, since it
is created by social problems driving out the healthy mixture of urban
functions that define a living city. The people who live in an inner-city
slum are disconnected from the rest of the city because of high crime,
narcotics, and a lack of education and job skills. They lack long-scale
social connections for information exchange.
I will not
attempt to address the social problems that complicate urban regeneration
in the inner city. Nevertheless, understanding one aspect of this complex
phenomenon is almost trivially simple. People with very little power and
influence should not be blamed for the urban problems the slum now poses.
The more powerful economic classes just ceased to value the inner city
as an urban environment, and absconded to the suburbs. Someone had to
fill the vacated region, and, since no-one with any money considered it
a desirable living environment, it was left to those with no other choice.
In this interpretation, the slum dwellers serve an essential urban function,
filling up regions that nobody else wants.
A combination
of bottom-up and top-down methods acting together can recreate the pedestrian
city protected from the car city, but connecting to it. The top-down method
will legislate mixed-use zoning, and discourage concentrations of homogenous
functions. Lower and upper density limits will select against tall buildings,
as well as against sparse monofunctional dormitory suburbs. Above a certain
minimum density (below which they would not be economically feasible),
we can require a percentage of retail nodes to be mixed in with residences.
Following the lead of the American New Urbanist Andrés Duany, we need
to change the codes, and the city will then evolve towards living structure.
The new codes will dictate that the majority of buildings are of mixed
use. Tall buildings can be allowed in special situations, with the full
understanding that the higher concentration is parasitic to its surroundings.
The other potential
for life comes from natural urban forces. The bottom-up component of regeneration
relaxes present codes so as to allow owner-built expansion. This is a
random growth model that produces squatter settlements and third-world
peripheral cities. It nevertheless represents a genuine living urban process
that cannot be ignored. It should be constrained so it doesn't grow out
of control, and channeling it is more intelligent than trying to eliminate
it. Planners have learned (but will seldom admit) that this urban force
CANNOT be eliminated entirely -- uncontrolled growth will just occur outside
the reach of the official agencies. It is far better to guide this creative
force so as to build urban fabric that is more usable, hygienic, and permanent.
Regeneration
in existing urban areas ought to be encouraged by offering subsidies for
small-scale growth. This is the best and most efficient means of regenerating
the smallest scales in cities, which are now missing. At present, the
government subsidizes principally large-scale projects, following a planning
philosophy of large-scale intervention. It is far easier to spend public
money in large sums -- a regrettable accounting feature of every government
bureaucracy. That practice has to be modified, so that funds are divided
according to an inverse-power distribution. This means handing out a large
number of subsidies consisting of a small amount of money for small projects
-- the smaller, the better (Alexander et. al., 1975; Salingaros
& West, 1999). Nowadays, building small things is almost universally
discouraged, or even banned by zoning legislation.
Conclusion
-- the city of the future
If we can get
over the ideological blinders imposed on the world by otherwise well-meaning
but false ideas about "modernity", then we can begin to understand how the
urban fabric forms itself and changes dynamically. We can then build new
cities that incorporate the best characteristics of traditional cities,
while utilizing the latest technology to facilitate instead of frustrating
human interactions. At the same time, we can regenerate older cities, which
already contain physical structures that would today be impossible to duplicate
economically. Those buildings and urban spaces are being sacrificed to an
intolerant design dogma, to be replaced by faceless and lifeless rectangular
slabs, cubes, and parking lots.
Pathological
components of the city can be selected against. Either an underconcentration,
or overconcentration of nodes strains the infrastructure and resources of
the city. Two extremes are suburban sprawl, and skyscrapers. Individuals
desire the first, whereas governments and corporations want the second.
Neither is acceptable. The first of these urban typologies uses up most
of the automobile fuel in the city for the simplest transportation needs.
The second typology concentrates non-interacting people into one building,
drawing resources from the rest of the city. The urban forces generated
by the overconcentration of a skyscraper tend to erase the urban fabric
in a significant area around it. Skyscrapers feed off the rest of the city,
and require more infrastructure and larger expressways to maintain them.
The electronic
city offers help in two distinct ways. Firstly, it replaces many "dirty"
connections of the older city, freeing up infrastructure and fuel consumption.
It makes pedestrian pockets in the city much more attractive and practicable
than ever before. Secondly, its very structure offers us a template to follow
in rebuilding the urban fabric. I mentioned that the internet follows the
same structural laws as the traditional city. This should be enough reason
to finally discard the misguided, simplistic twentieth-century models of
urbanism that did so much to damage our cities. IF WE NEED TO CONNECT THE
ELECTRONIC CITY TO A PHYSICAL CITY, THEN THE PHYSICAL CITY MUST FOLLOW THE
SAME STRUCTURAL LAWS. By selectively applying successful prototypes from
the past, together with insights from the science of networks, we can generate
an entirely new type of living contemporary city. |