|
Introduction
What needs
to be done to fix inhuman urban form? There is a growing realization that
we don't really understand how to build a living environment. I am convinced
that the answer lies outside contemporary approaches that derive from
architectural modes of thought, in techniques developed for the analysis
of complex systems. A large complex system contains an enormous number
of internal connections. It is put together from components of various
sizes, which connect and interact in particular ways to create a coherent
whole. How this occurs in different instances follows from very general
rules that were derived in biology and computer science. So far, those
results have remained outside mainstream urbanism.
An important
exception going the other way is the work of Christopher Alexander. Starting
with the classic paper "A City is Not a Tree" (Alexander, 1965), the later
book "A Pattern Language" (Alexander, Ishikawa et al., 1977), and his
most recent book (Alexander, 2000), his results on architectural and urban
form are now applied in computer science and biology. Alexander's work
contains many solutions to problems in urban design. His paper originally
appeared in 1965, and was hailed as a seminal statement on urban structure;
yet despite being reprinted and translated into several languages, it
has had little impact on how cities developed since that time. "A Pattern
Language" was never adopted by mainstream architects, so the insights
offered by Alexander and his coauthors would appear to have been ignored
by the profession.
It is time
that we appreciated Alexander's mathematical approach for the immensely
powerful tools it offers. Such tools provide access to many results in
separate scientific disciplines that could be translated into terms relevant
to urban structure. Furthermore, the clarity of scientific thought protects
human sensibilities against irrational forces in design, which are driven
by fashion and the mindless pursuit of novelty. Some of these have become
enshrined into our present-day urban design canon, which is now based
as much on ideology and ignorance as it is on human needs. Cities ought
to be shaped according to some well-tested set of design principles. I
would like to derive those rules.
The discussion
here will revolve around nodes and their interconnections; how nodes connect
to form modules; and how modules connect to form a city. Connections may
take various forms: geometrical coupling of structures next to each other
(Salingaros, 2000a), visual coupling between a person and the information
in a structure (Mikiten, Salingaros et al., 2000; Salingaros, 1999), interaction
between human beings, pedestrian coupling of two geometrical or functional
nodes via a footpath (Salingaros, 1998), transportation coupling via road
or subway between widely separated nodes (Salingaros, 1998), etc. Although
I am talking about distinct notions of connectivity, it turns out that
they are all related. Geometrical edges, for example, provide both separation
across the edge, and a possible conduit for connections along the edge.
Urban interfaces act as transverse separators for one type of flow (e.g.,
cars) while encouraging pedestrian traffic across the interface. For the
purposes of this discussion, therefore, I will simply refer to connections
as a general, inclusive concept, and not specify exactly which type of
connection is implied.
Christopher
Alexander's "A City is Not a Tree"
The title
of Alexander's early paper is catchy if a little misleading. Yes, a living
city does not follow a mathematical tree structure, but Alexander's point
is that most contemporary cities are trees (Alexander, 1965). Teachers
have had the "tree" pattern in mind when teaching city form, thus perpetuating
post-war urbanist principles that are based on trees. We now build "tree"
cities, and unquestioningly turn older living cities into "trees"; however,
whenever we do this, the life of that urban region perceptibly decreases.
It is useful to intuitively link urban geometry to "life" -- even though
the latter term is not precisely definable -- because one feels its presence
immediately. As a result of their geometrical properties (which I will
analyze below), modern "tree" cities are not alive in the sense that cities
maintaining a more traditional structure are.
Alexander found
that a living city is modeled by a mathematical semilattice, in contrast
to a dead city, which is modeled by a tree. A semilattice has a vastly
larger number of internal connections than a tree of comparable size has.
Not only are there many connections in a semilattice, but there is a great
variety of them; by contrast, trees have unique connections. I have found
it more practical to sidestep the terminology of tree and semilattice,
however, and to instead approach the topic from the viewpoint of hierarchical
systems. Considering a living city to be a coherent complex system, can
we decompose such a system into modules? It turns out that thinking about
this problem leads us into a parallel reasoning with Alexander's paper.
This is not surprising, since Alexander, along with Jane Jacobs (Jacobs,
1961), first grasped the organized complexity of urban regions. I can
try to simplify Alexander's message by re-stating it as follows: "If you
can neatly segregate functions or regions on a city's plan, then it represents
a tree, and consequently it's not alive".
Alternative
parcellations of a living city
Decomposition
theorems for complex systems were first published around forty years ago
(Courtois, 1985; Simon, 1962; Simon and Ando, 1961). I am going to use
them to try and understand the complexity of city form. A living city
is made up of parts, but how does one determine those parts? The choice
of what components in a complex system are the basic ones is actually
arbitrary, and depends upon the viewpoint of the observer. That follows
because the whole is definitely not reducible to any parts and their interaction.
One can define subsystems for convenience, but each subsystem does not
behave in a totally independent manner. To help in my analysis, a city
may be decomposed in various distinct ways; for example:
- Into buildings
as basic units (as is usually done) and their interactions via paths.
- As a collection
of paths anchored and guided by buildings (Salingaros, 1998).
- As external and
internal spaces connected by paths and reinforced by buildings (Alexander,
2000; Salingaros, 1999).
- As the edges and
interfaces that define spaces and built structures (Alexander, 2000;
Salingaros, 2000a).
- Into patterns
of human activity and interaction occurring at urban edges and interfaces
(Alexander, Ishikawa et al., 1977; Salingaros, 2000b).
Other decompositions
are possible, where one identifies a different type of basic unit. Any
module that can be used as the building block of a complex system will
itself have internal complexity and be neither empty nor homogeneous.
This allows us to build up the city from several entirely distinct perspectives.
Clearly, the shape of the resulting city may look radically different
depending on the choice of a basic type of unit used to build it. All
choices could be equally valid, and each leads to a partial understanding
of the complexity of urban form and function. My point is that a living
city is the superposition and balanced compromise between all of these
different choices.
Of the five
alternative parcellations of a living city offered above, only the first
method is recognizable as being part of standard urbanist thinking. The
other four, though essential from a mathematical analysis of city form,
are still dismissed or are considered irrelevant by most professionals.
The only way for students to learn about them is from the writings of
Alexander and his colleagues (Alexander, Ishikawa et al., 1977; Alexander,
2000) and Jan Gehl (Gehl, 1987), among others. I don't believe it possible
to design or repair urban environments without a thorough understanding
of how the space between buildings contributes to -- indeed, provides
the foundation of -- urban "life".
The first approach
(1) arranges buildings in some ordering. Unfortunately, this might prevent
the generation of useful connections. Geometrical alignment is often substituted
for, and in many cases replaces connections between urban nodes. The second
approach (2) creates a hierarchy of paths, from protected footpaths, all
the way up to expressways. When we build a city starting from footpaths,
arranging other urban elements so as not to disturb the path structure,
the organization of buildings becomes looser and less symmetric. The resulting
geometry is linear and connected; it is neither random, nor chaotic. Historical
cities and squatter settlements obey this much freer geometry. Starting
with expressways to build a connected web does not work, however, because
it reverses the scale priorities (Alexander, Ishikawa et al., 1977; Salingaros,
1998).
Urban
modules and connective forces
A "module"
is any group of nodes (units) with a large number of internal connections
(Figure 1). Many of those nodes are also going to be connected to other
units outside the module, the purpose of defining a module being to internalize
relatively strong connections. Modularization is a process of stabilization,
as good modules contain the strongest forces so that the modules (which
are larger entities) can interact among themselves more weakly. For an
analogy, imagine the thermal motion of particles: the smallest particles
vibrate faster, whereas larger clumps vibrate more slowly because they
have more inertia. We can then construct modules of modules, etc., according
to a hierarchy of forces having decreasing strength.

Figure 1.
Six nodes all connected to each other define a module. The nodes' exact
position is unimportant.
Coherent systems
are defined by strongly-connected units, some of which (though not necessarily
all) may be grouped into modules. The elements of a module should not
be excessively separated from each other, yet they are not necessarily
adjacent. The criterion is not geometrical proximity, but connectivity:
connections between internal nodes must be stronger than external connections.
Thus, an urban module need not look nice on a plan; and conversely, a
geometrically regular grouping of nodes is not automatically an urban
module. A group of unconnected nodes next to each other will not form
a module (Figure 2).
Figure 2.
Nine nodes happen to be geometrically next to each other but are not interconnected.
They do not form a module, despite their proximity.
Connectivity could
be either geometrical continuity, path connectivity among nodes, or the
exchange of persons and information. Buildings couple geometrically by
having common walls; or they are connected via an intermediate space (Salingaros,
2000a). This space could contain paths and information that tie together
the buildings around it. A pedestrian zone or plaza may or may not be
a connective element, depending on whether it is heavily used or not.
That, in turn, depends on how nodes are distributed around its periphery
so that people need to cross the space. A desolate, empty plaza is not
a connective element any more than a parking lot is. Path connections
must be designed to encourage the free interchange of users between nodes,
and there must be functional reasons for this interchange. One should
also not discount informational connectivity in the ground, such as occurs
when a floor pattern links visually with surrounding structures (Mikiten,
Salingaros et al., 2000).
A busy road
separating buildings is a boundary that cuts possible paths between them
(Salingaros, 1998). Informational interest in the façades on opposite
sides of a narrow street could overcome this separation, unless car traffic
inhibits pedestrians from crossing over. This example underlines the mutually
supportive roles of informational and path connectivity. Adopting plain
surfaces on buildings and floors, and building to setbacks suppresses
informational connectivity. The car is a destroyer of pedestrian space
by forcing the widening of roads, and by making patterns on building fronts
and on the ground irrelevant. On the other hand, the car's positive role
is to make urban nodes accessible. Often, a low-traffic road that feeds
into a hard-to-reach pedestrian zone enhances instead of hindering the
connectivity of urban space (Salingaros, 1999).
As soon as
we grasp that a living city is not composed of buildings just sitting
next to each other, but that the life of a city arises from its ensemble
of connections, then the need for the geometry to accommodate those connections
becomes paramount. One starts to think of more complex, interweaving geometrical
configurations that might support multiple connections, and to look at
urban examples from the past that wer e successful in doing so (Salingaros,
2000a). An essential part of this picture is allowing for a multiplicity
of alternative connections, either via paths, or via information. Clearly,
the attributes of a living city are (i) richness of information, and (ii)
the prioritization of pedestrian paths. Those requirements need not in
any way impinge upon the web of vehicular connections.

Figure 3.
Modules internalize connections between their constituent nodes. Three
modules connect themselves via organizable forces.
The join between
modules will be successful if it occurs along a region that is weaker
than any module's internal connections; i.e., a join should separate the
system where there is linkage or transition rather than concentrated structure.
Parcellation follows the relative strength of cohesive forces defining
a system: strong internal forces hold a module together, whereas weaker
forces keep different modules in place within the system (Courtois, 1985).
Though oversimplified, the example shown in Figure 3 illustrates the containment
of forces within modules: there are 3 inter-modular links in each case,
whereas every module contains 6 internal links.
Urban
modules and geometrical alignment
Having
established the notion of urban modules by virtue of their internal connectivity,
we need to dispel some misunderstandings in late twentieth-century planning
practice. First and foremost is a confusion between connectivity and geometrical
alignment. One does not imply the other; significantly, so much effort
and cost is spent on geometrical alignment today, and the result damages
urban life. Simple alignment in the initial stages of planning is not
a contributing factor to urban coherence (Salingaros, 2000a). Alignment
comes into play as an organizational mechanism in a functioning urban
system, and becomes useful when coherence is emerging from a richly-interacting
substructure.
To illustrate
what I mean, consider an example as if taken from a city's plan. I will
assume a geometry for the nodes and their connections (unlike the symbolic
nodes shown in the previous Figures). The six nodes shown in Figure 4
could be buildings of any size in a symmetric grouping as seen from the
air, a very common situation nowadays. At the top of Figure 4 we see the
geometrical symmetry in the plan, which gives the misleading impression
that there exists some form of urban ordering. The bottom of Figure 4
shows where the connections between the six nodes actually lie: that's
not what one expects from an ordered group of six urban nodes. Any connective
diagram that linked the six nodes with short-range connections would have
been preferable.

Figure 4.
Six urban nodes ordered symmetrically as seen from the air do not form
a good module, because their interconnections are geometrically contorted.
Although Figure 4
illustrates a negative example, it represents a far better situation than
exists in many urban regions. After all, the six nodes shown in Figure
4 are mostly connected to each other, even if those connections are not
very practical ones. So much of what is built today falls into the category
of "near but disconnected". That corresponds to having the nodes shown
at the top of Figure 4 without any connection to each other (see also
Figure 2). This urban pathology must be understood as the absence of any
need for the separate nodes to communicate. Merely providing potential
connections that remain unused cannot build a living city.
Homogenization
and segregation destroy system structure.
Planning
rules that concentrate non-interacting nodes prevent urban modules from
ever forming. By denying the foundation for an urban system's coherence,
it is mathematically impossible to realize a living city. Contemporary
cities impose a set of zoning laws that generate a very particular physical
structure: vast urban regions with homogeneous sectors and a lot of mechanical
movement all over, but with very little life. In the example shown in
Figure 5, three non-modules (each consisting of four adjacent but unconnected
nodes) link with each other. The pathology of this situation is seen by
comparing the links: 3 external links, but 0 internal links in every case.

Figure 5.
Pathological situation consisting of three non-modules without internal
connections, so that all connections are among the groups.
Concentrating similar
functions as in the example shown in Figure 5 violates a system's basic
composition: a module's internal connections must be stronger than the
connections forming the interface between modules (Courtois, 1985; Simon,
1962; Simon and Ando, 1961). Since similar units do not usually interact
with one another, trying to group units of the same type into a module
is meaningless. Instead of reducing the forces acting between modules,
such a grouping externalizes all its forces. Modular parcellation is effective
only when the strongest forces are contained within the modules. Containing
forces by coupling strongly-interacting units into modules often results
in a geometrically non-obvious partition.
Alexander makes a point in "A City is Not a Tree" that the design of the
then new Lincoln Center in Manhattan is fundamentally flawed (Alexander,
1965) . Segregation of performing arts buildings into one region makes
no sense because they have no paths. By paths I mean real connections
that satisfy a human need to go from one point to another, which has very
little to do with where concrete "footpaths" are actually built (Salingaros,
1998). The buildings are disconnected in the sense of parcellation (2)
listed above (see Figures 2 and 5). Will anyone walk over and listen to
a symphony in the next building after first going to the Opera? Not likely.
There are no paths, and therefore no human connections between the different
buildings in the ensemble.
Duality
between buildings and urban space
Partitioning
a system into constituents can be accomplished by means of an appropriate
interface. Interfaces between modules comprising a complex system must
themselves be complex; they have to couple and connect as well as to separate
different units. A system may be partially decomposed into a set of complex
semi-autonomous modules and equally complex interfaces that permit joining.
That's precisely the way it occurs in biology. Successful system decomposition
depends upon the correct distinction between modules and interfaces. Failure
to identify the right interfaces prevents the system from functioning
after parcellation. The system-level connections in modular decomposition
require allowing for enough complexity in an interface.
In "A City
is Not a Tree" (Alexander, 1965), Alexander identifies his basic units
as geometrical nodes. Each of these could represent a building, or any
fixed spot in urban space. Alexander then bases his analysis on estimating
the enormous number of connections necessary for those units to define
a living city. He concludes that twentieth-century planning practice does
not put in -- and its theoretical principles will not even admit the existence
of -- the necessary number of connections. Furthermore, permitting alternative
connections that enable a system to generate its own complexity contradicts
the idea of planning, which supposedly has to completely anticipate all
connections. Any two nodes in a mathematical tree are connected by a unique
path, so a "tree" city fits in with this mentality.
My approach
here is more general, in that I envision the different types of interfaces
as the modules in a living city. For example, a geometrical interface
along which people move, and inside of which people interact and perform
functions that make cites "alive" forms a module. Its units are combined
paths rather than buildings. Such modules are all linked into a network.
This object looks organic and fractal; vaguely resembling some strange
plant form. The connections determine the buildings' shapes rather than
the other way around. Look at a figure/ground reversal on a city's plan:
do the exterior spaces contribute to build up the urban fabric, or are
they completely taken over by automobiles? Alexander's latest work (Alexander,
2000) is concerned precisely with all those connections.
Older cities
were built by designing a continuous urban space throughout the city,
as in our third parcellation (3) (Alexander, 2000; Gehl, 1987; Salingaros,
1999). This was an obvious way to do things as long as pedestrian movement
was the dominant means of transport in cities: major urban functions occurred
in urban space proper. That approach had to be revised to let in cars
in increasing numbers, which because of their dominant size and speed
displace pedestrians and pedestrian connections. Clearly, however, modernist
planners went too far in dissolving urban space entirely, and then cutting
expressways through city cores. The importance of urban space was lost
in this century when the philosophical emphasis on meaning structures
shifted from the space between buildings, to the pure geometry of buildings
standing in isolation.
Parcellation
(4) builds up a city in terms of basic geometric couplings rather than
isolated buildings. Geometrical interfaces are the city's active units,
but only if they successfully couple the objects on either side (Salingaros,
2000a). Interfaces are edges representing linear elements, along which
a city's "life" is generated. In a typical urban region built today, however,
all geometrical components are disconnected, so there is no interactive
edge. The truth is that we have forgotten how to create a connective interface.
Coupling almost always works via an intermediate region -- the complex,
porous, or convoluted edge -- which is eliminated nowadays for stylistic
reasons. Unconnected edges serve a purely decorative function.
Alexander and
his colleagues realized the importance of parcellations numbered (4) and
(5) above, and used them extensively in writing "A Pattern Language" (Alexander,
Ishikawa et al., 1977). By studying the most functionally successful and
emotionally appealing examples of urban structures in history and from
around the world, they discovered that connective edges play a profound
role in urban life. Many human activity patterns occur only along geometrical
interfaces, the catalyst being the complexity of the interface itself
(parcellation number (5)) (Salingaros, 2000b). Modernism deliberately
eliminates the interface between urban elements in the pursuit of a "pure"
visual style that shows no connections. For this reason, so many Alexandrine
patterns seem out of place in today's urban design canon, and being incomprehensible,
they are ignored.
Control
and the suppression of emergence
A complex
system that is expected to respond to changing internal conditions --
as for example in diagnosing itself, and correcting internal damage --
needs emergent structures. Self-stabilization, repair, and evolution are
properties that do not depend on individual modules, hence they must exist
outside of any modular decomposition. Since emergent properties are global,
they are also outside the original programmed functions, and cannot be
defined at the modular level. In this respect, they are "non-functional"
because they do not correspond to the original designed functions. Emergent
connections are possible only in a system that is already highly connected
and offers a mechanism for additional connections.
It is precisely
these evolving properties that generate biological life in an organism;
intelligence in the brain; as well as "life" in a building or urban region.
To encourage the formation of emergent properties, we cannot apply any
single parcellation to the built environment. In all systems, emergence
arises from new connections rather than strictly from those contained
in the original modules themselves. Whereas the modules are initially
fixed, additional connections may arise spontaneously from the interfaces
between modules. In the human brain, the multitude of neuronal connections
work together to produce consciousness, a property that cannot be understood
from the brain's components alone (Edelman and Tononi, 2000).
The comparison
between a simplistic aggregate and a system with emergent properties relates
to choice: the former is preferred in situations where everything has
to be totally controlled; whereas the latter occurs in situations where
spontaneous growth is not a threat. In urbanism, the contrast between
dead and living regions is stark. Dead cities are rigidly planned so that
no spontaneous interaction is allowed between persons; buildings concentrate
office or habitation units vertically so that a single entrance may be
easily controlled; apartment complexes are usually controlled by having
one gate; indoor malls have limited, guarded entrances; etc. Control is
further imposed by legislation: no loitering in public; no pedestrians
on the street; no sitting on walls; no commerce in residential enclaves;
no selling on the sidewalk; etc.
Living cities
on the other hand are more messy geometrically, and contain multiple paths
offering alternative routes both to pedestrians and to cars. Buildings
tend to be intertwined and not too spread out, with mixed uses and a reasonably
small number of stories. Building complexes are composed of connected
smaller buildings with multiple entrances rather than being concentrated
vertically into a giant single building. One also finds here a proliferation
of "non-functional" urban elements such as small parks, low walls, benches,
street vendors, sidewalk cafés, kiosks, etc. This vital interweaving of
commerce with daily life, passing time with strangers, and socializing
in public provides the dynamic foundations of life in a city. The ancient
marketplace or agora was not only a center of commerce, but was at the
same time a center for socialization and political and intellectual interchange.
Cities
evolve their own form
Zoning non-interacting
units together creates pathological non-systems, such as functionally concentrated
commercial downtowns and homogeneous residential suburbs (Salingaros, 2000a).
As it is necessary to link these two groups strongly for communication and
transportation, long-range connections generate enormous external forces
that eventually lead to the functional choking of cities. The new situation
in turn generates new configurations in the urban structure, which planning
can guide in either a positive or negative direction. Left to themselves,
people will attempt to relocate their business or residence in response
to urban forces.
The connections
responsible for emergent phenomena arise from having many alternative choices
connecting one subsystem with another. Being able to choose depends on both
urban geometry, and legislation. Choice is not present when all the nodes
connect via a unique path. Emergence, and thus evolution, are impossible
in a totally planned city that offers no choice between possible alternatives.
System evolution generates connections that cross both modular boundaries
and distinct scales to connect one subsystem with a much larger or much
smaller structure: such connections are extra-modular. Other system connections
are going to be rearranged or cut. To understand the evolution of urban
morphology, we need to examine how a city changes its connections over time.

Figure 6.
Two modules re-organize themselves over time by defining new connections
and new boundaries.
Any parcellation
of a city into modules -- even if those modules make the most sense structurally
as well as functionally -- will have to rely on the state of the city
at that particular time. Yet we know that the functions and nodes in a
city are always changing. Systems have a roughly hierarchical ordering,
in which smaller interacting components are associated into larger components
(but don't necessarily fit neatly into them). The smaller components are
continually altered or are being replaced by other components, and this
alters the internal composition of the modules. Interfaces that are responsible
for system connections are modified by these changes. New connections
representing emergent phenomena will have to be accommodated; how that
is done cannot be decided beforehand.
The opposite
approach from segregated planning was tried in the not-so-recent New Towns,
which are made up of a collection of artificial villages. This parcellation
doesn't work very well either. Such ideal cities appear more human on
paper, because their modules are based on working older prototypes. They
also follow system laws by being decomposed into self-contained modules,
each module consisting of strongly-coupled units such as houses, shops,
schools, parks, etc. Alexander already pointed out that this structure
is a tree, and is therefore not alive (Alexander, 1965). Why this is so
is more subtle than in the case of the functionally segregated modernist
city, and has to do with emerging forces between modules.

Figure 7.
Utopian city built from non-interacting modules generates a living form
by forging inter-modular connections. This process destroys the originally
neat parcellation.
An ideal city built
from non-interacting village modules would immediately start to unravel.
People will find employment in a different module; others will move to
another module but keep their friends, relatives, and shopping at their
former module; shops will change so that people go outside their own module;
a deteriorating neighboring school or simply the desire for higher quality
forces a family to send its children to school in another module; etc.
Social and commercial forces cut internal connections and generate new
strong connections between and outside the modules. The carefully-planned
system decomposition undoes itself, making the original large-scale partition
into modules inapplicable. The system becomes degraded because it is not
designed to accommodate emergent connections.
The
distribution of connective lengths
It is extremely
difficult, if not impossible to plan a living city all at once. We are
left with no choice but to shift our thinking from rigid planning imposed
on urban structure, to a time-dependent process that guides the natural
evolution of a city. Alexander's latest work (Alexander, 2000) analyzes
how the geometry of a living city evolves over time. In this paper, I
have tried to indicate the two opposite endpoints away from which a city
tries to evolve: (A) the segregated zoned non-system with only long-range
connections; (B) the utopian cluster of artificial villages having only
short-range connections. A living city lies somewhere in-between these
two rigidly planned extremes, though much closer to (B) than to (A). Moreover,
a city's viability depends on the freedom to rearrange its connections
over time.
These two extreme
connective models for a city are characterized by their mutually exclusive
connection lengths. What is the optimal distribution of connective lengths
in a living city? A mathematical result on the distribution of sizes (Salingaros
and West, 1999) answers this question. Systems depend on components of
different magnitudes, and the distribution of those magnitudes is optimal
when they obey an inverse-power scaling rule. This scaling rule says that
the number of connections of each length is inversely proportional to
their length raised to a power between 1 and 2. Short connections are
thus much more common than long connections, and the longer the connection
is, the less frequently it should occur (Figure 8).

Figure 8.
Distribution of pathlengths according to 1/x2 law, showing
only the three longest paths.
A functioning urban
fabric -- living neighborhoods connecting in a mutually beneficial manner
to each other, as well as to dissimilar urban regions -- contains connective
lengths that obey an inverse-power distribution. Going back to the duality
between nodes and connections discussed in an earlier section, the inverse-power
rule applies also to the distribution of urban spaces. Urban spaces have
to be provided for groups of people in increasing numbers: very many appropriate
for small groups of people, and only a few that can accommodate many people.
The objective is to encourage personal interactions according to the same
distribution: many intimate or brief daily contacts of small groups of
people in urban space, with provisions made for the less frequent congregation
of larger groups.
Support for
this conclusion comes from an incredible variety of complex systems that
obey the above scaling rule, from DNA structure, to power-laws from economics,
to all fractal forms (Salingaros and West, 1999). Inverse-power scaling
is ubiquitous in nature, and is found in a wide range of both natural
and man-made phenomena. The distribution of links on the World-Wide Web
follows this rule (Albert, Jeong et al., 1999). Perhaps the most relevant
example has to do with the distribution of neuron lengths in simple invertebrate
animals (Watts and Strogatz, 1998). Nature has already solved the problem
of how to connect the nodes of a complex organism in an optimal manner.
A close relation exists between inverse-power scaling and 'small-world'
networks, whose details I will now describe.
The distribution
of connection lengths plays a key role in how a fully-connected network
functions. Networks that appear in both natural and artificial systems
lie in-between two extremes: (A) Random networks characterized by random
links; and (B) Regular networks consisting of only nearest-neighbor links
(Watts and Strogatz, 1998). In the former, the pathlengths cluster around
some distribution mean, therefore most links are much longer than nearest-neighbor
links. Reconnecting a system of type (A) by disconnecting many long links,
and replacing them with near-length connections; or lengthening a few
of the initially short connections in (B) to generate medium and longer
connections leads to a 'small-world' network, which has vastly improved
connectivity properties over either random or regular networks (Watts
and Strogatz, 1998).
Inverse-power
distributions characterize systems that have no fixed scale; i.e., that
function equally well on all scales (Salingaros and West, 1999). In practice,
inverse-power distributions have a lower cut-off at some smallest allowed
length, which is the nearest-neighbor link, and their average length is
some multiple (between 3/2 and 2) of the smallest length. This favors
the smallest connection lengths. By contrast, the characteristic or average
length of a random distribution is some fraction (roughly 1/3) of the
size of the whole system, representing the maximum possible length. Because
the modernist city and suburb lack small-length connections, monofunctional
zoning pushes the characteristic length of urban connections past the
random average, and closer to the maximum distance.
Ecosystems
and geometry
Cities can
learn from the theoretical modeling of ecosystems. Biological ecosystems
are complex overlapping systems composed of modules of organisms of different
sizes. It makes as much sense to define a rectangular habitat for some
animal as it does for a "housing sector". Isolating plants and animals
into their own segregated sectors destroys an ecosystem. A fine-grained
geometry that allows mixing is a prerequisite for life. We can create
an artificial reef by dumping old cars and refrigerators on the sea floor;
within a few years it is teeming with marine life. A crystal clear mountain
lake (which is high on our list according to aesthetic value) is essentially
dead, whereas an opaque green pond full of decomposing logs and branches
is usually rich in life forms.
Other than
geometry, neglected urban qualities include dynamic evolution and stability.
Ecosystems are dynamic in the sense that their internal composition and
boundaries are changing continuously. No-one plans an ecosystem, but the
wrong kind of intervention (either by humans, or by catastrophic natural
events) can destroy it forever. Stability in ecosystems is founded upon
the existence of different sizes of modules: each reacts differently to
perturbations. A simple model shows that large ecological modules react
more slowly to perturbations, whereas small modules react faster. This
built-in diversity guarantees some basic stability to different types
of perturbations.
A city needs
the same sort of resilience to changing conditions that a healthy ecosystem
has. I don't know how to design this, but it's clear that the solution
must come from a set of urban laws -- yet to be derived -- that allow
a city to evolve its own life, and to maintain it over time. Not only
must the conditions for urban "life" be legislated into a set of guidelines
that help the urban fabric to cohere in the first place, but the laws
must then guide the evolution of life in a positive rather than a negative
direction. We require a set of evolutionary laws, which are the opposite
of rigid design laws such as monofunctional zoning. Furthermore, those
laws have to allow the reconnection of urban units so as to maintain or
increase the degree of life in the environment.
Our civilization
is intelligent enough to accomplish what it wants. The problem is that
a major segment of today's population actually wants dead urban regions.
People seek the very things -- such as a simplistic monumental geometry,
monofunctional zoning, priority for automobile traffic, fenced-off commercial
and residential blocks, and forcing all poor people into huge apartment
blocks -- that destroy the life of a city. The poor have picked up the
same images, so after moving up in society they inevitably join with other
middle-class citizens in killing their city. Urban legislation creates
the type of city we have today; a radically different legislation might
re-create a living city once again, if people can be convinced that their
lives and their children's lives would become better.
Conclusion
My purpose
in this paper was to present new theoretical results on urban structure
that follow from the parcellation of coherent complex systems. These results
drastically alter our conception of a city as simply a juxtaposition of
buildings, neatly lined up. A city becomes alive only if its geometry
permits an enormous number of changing connections, which allows it to
evolve much as an organism does. The connections responsible for a city's
"life" themselves define alternative decompositions of city form. A clear
picture emerges, of a city whose complexity is based on many more short-range
connections than long-range connections. Cities need to re-establish a
vast number of nearest-neighbor couplings, as well as a sizable number
at various intermediate lengths. A living city's central characteristic,
moreover, is that it is constantly readjusting all of its links. Any planning
effort must therefore help rather than hinder this natural process of
reconnection.
|