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The technique of linear perspective allows artists to simulate
or construct the appearance of three dimensional space on a two dimensional
surface. It is one of the major innovations of European art, with an extraordinary
impact on western visual culture from the 15th to the 19th centuries.
Linear perspective is the artist's slide rule, an antique technology that
has been replaced by film or digital photography, opaque projectors,
and computer assisted design and animation software. It lives on primarily
in art historical monographs, architectural visualizations and the digital
animation of intergalactic space.
So why bother with it? Knowledge of perspective greatly enhances your
perception and understanding of light and space, it attunes you to spatial
recession as the power line of visual design, it is a powerful guide to
drawing in all situations, and it is a fascinating case study of the ways
that a painting is shaped by purely conceptual considerations. It is also
indispensible to understand the design problems that inspired and guided
artists of the past.
Although the Greeks and Romans could draw foreshortened limbs or architectural
edges, the construction methods of linear perspective were first developed
and used by 15th century Florentine artists with strong mathematical skills:
the visionary architect Filippo Brunelleschi (1377-1446) and the
humanist scholar Leon Battista Alberti (1404-1472). They systematized
the Tuscan workshop methods of pseudoperspective or near perspective
which are already apparent in frescos by Giotto and Duccio. (It's interesting
that technically advanced northern Italians were working out the geometry
of linear perspective at about the same time that optically aware artists
in the Low Countries were adopting projection devices to create
more realistic pictures.) In 1435 Alberti wrote the Latin manuscript De
Pictura (On Painting), which he revised and translated into Italian as
Della Pittura in 1436. This was the first book to describe perspective
methods and the visual design of paintings, and within a century artists
such as Piero della Francesca (c.1470), Leonardo da Vinci (c. 1490), Albrecht
Dürer (1525) in Germany and architect Jean Pélerin (1505) in France wrote
more ambitious perspective studies. During the 16th and 17th centuries
linear perspective diffused across Europe and was honed through the analysis
of specific representational problems: illusionistic frescos, foreshortened
human figures, architectural interiors, and geometrical solids (often
illustrated as intarsa or inlaid wood designs). In the 17th century the
methods became thoroughly grounded in projective geometry, which was however
too complex for artists to use. No matter: artists meanwhile had continued
using perspective in a variety of innovative ways, often by combining
LP drawings of architectural spaces with informal free perspective
drawings of figures and objects -- a balancing act that Raphael brought
to perfection. Perspective became one of the core studies in art academies,
which taught a tedious and formulaic form of perspective to its extinction.
Near its demise, artists such as J.M.W. Turner made interesting
explorations in optical color mixing and aerial perspective, preparing
the break from perspective traditions in the 19th century.
In the traditional account, Brunelleschi either discovered or verified
linear perspective by literally painting views of buildings onto a
mirror or windowpane. This "draw on glass" procedure was probably
not Brunelleschi's method, but it soon became a standard way to convince
drawing students that perspective really works -- though the landscape
of the problem was often reduced to a table top.

one more
convert to perspective
from Charles Hayter, Introduction to Perspective (1813)
Want
to try it? Punch a small hole in an index card, staple or tape the card
to one end of a wood yardstick, then tape the other end of the yardstick
to the back of a chair, so that the hole in the card is at your eye level
as you straddle the chair. Put the chair in front of a large window, sit,
and look through the hole in the card with one eye. Use an erasable marker
pen or grease pencil to draw on the glass the buildings or objects in
view, then hold a white paper behind the glass to see your finished design.
As you draw, you may notice that this procedure feels confining. That's
because it is -- illustrating how awkward perspective drawing can become
if it's pushed too far.

a renaissance
perspective machine
from Albrecht Dürer, Underweysung der Messung mit Zirckel und Richtscheyt
... [Instruction How to Measure with Compass and Straight Edge ...]
(1525)
The
peephole or "peep show" tracing method does not make clear that linear
perspective is really created by straight lines passing through a vertical
plane. For that, the perspective "machine" by the German artist Albrecht
Dürer (1471-1528) is a better example. By looping a weighted string
through an eye ring in the wall, one artist could hold the opposite end
along the contours of a lute; a second artist could measure the height
and horizontal position of the string where it passed through a rectangular
frame, then transfer this point to a paper or canvas (shown as a hinged
panel). By repeating the measurements dozens or hundreds of times, a "connect
the dots" perspective view of the three dimensional lute could be constructed
on a two dimensional surface. Through similar empirical methods, Renaissance
artists worked out the geometric fundamentals of perspective technique.
Dürer's machine demonstrates that linear perspective explicitly defines
a physical point of view -- it shows the location, vantage and orientation
of the viewer as precisely as it shows the physical form of the objects
in view. The eye ring represents the eye of the viewer or center of
projection; the stretched string represents the straight beams of
light or visual rays that converge on the eye from all objects
in the field of view; the hinged surface is the artist's canvas or image
plane. Everything comes down to that point of view defined by the
wall ring or hole in index card: the point of view, not objects in
space, is the fundamental perspective theme.
LP is fundamentally a geometrical method, not a mathematical one.
This simply means you draw, you don't calculate. All you need are
the standard construction tools from high school geometry -- a straight
edge (ruler), pencil and a compass (or a long strip of cardboard and some
push pins). Unfortunately, these tools are awkward to use when the perspective
view is extreme or the drawing is very large. So I explain numerical calculations
that can help you through those problems, and provide a simple vanishing
point calculator. But these are not necessary to apply LP methods
in your drawing.
There is a sprawling and stale literature on linear perspective, but two
points deserve mention. As James Elkins and Martin Kemp point out, the
historical uses of perspective construction have always been opportunistic
and evolving. Many seemingly "obedient" perspective paintings reveal,
on closer examination, "fuzzy" or multiple vanishing points, objects that
are "in perspective" and objects that are not. Most artists had to make
"corrections" to vexing projection distortions, often in pursuit
of a more pleasing finished composition: linear perspective often creates
more design problems than it solves. In that sense, LP is not any better
or worse at making "realistic" images of objects than the various types
of parallel perspectives used by architects and engineers -- elevation,
section and plan, or military, cavalier, isometric and diametric projections.
In all these, similar distortions are accepted and ignored. The moral
is that perspective must be used gently: it is a very cool drawing
tool, not the ultimate code of drawing correctness.
The best approach is to rely on LP to lay out basic proportions and shapes,
to clarify difficult drawing problems, and to guide your intuitions about
forms and textures in space. Freehand perspective and trust in your visual
judgment should not be pushed aside, but nourished and exercised by the
insights linear perspective can provide. As Vasari wrote of Michelangelo,
"he held his compasses, that is to say his judgment, in his eyes and not
his hands."
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