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By Christopher Outwater & Van Hamersveld
There are numerous types of holograms. It is important to learn the basic
differences between the various types and what terms are used in referring
to them so that you will understand immediately what someone means if
they say, for example, they have just made a reflection hologram or transmission
hologram or in line hologram. Holograms can differ in the way in which
they are produced and they can incorporate and store the information for
playback. The latter difference is the simplest to explain so we'll begin
with that.
Under normal conditions we will be using a silver halide type film so
we will talk about that specific case. The holographic information is
coded in the emulsion according to the localized microscopic differences
in the absorption of light or by the amount of silver halide converted
to silver atoms during exposure and development. This
is referrred to as an absorption hologram. The absorption pattern on the
film corresponds with the amount of light incident on the plate during
exposure. If that same hologram is put through a bleaching
process it will then be termed a phase hologram. Bleaching is discussed
in detail in chapter 10. The absorption index by changing the different
residues of silver to corresponding thickness of transparent substance.
The hologram is then played back by the refraction of the reference beam
dictated by changes of refraction in the emulsion. In a phase hologram
the reference beam is phase modulated in order to reconstruct the wavefronts
of the original objects. In absorption holograms the reference beam is
diffracted by the small patterns of exposed emulsion in the form of silver
residue.
Many holographers bleach all of their holograms because phase holograms
absorb less valuable reconstructing laser light than the absorption type
and thus create a brighter image. However, some holographers do not bleach
regularly, especially if they have made a perfect exposure in their original
hologram. This is due to the fact that there is a slight loss of resolution
along with the gain in brightness. Also, a poor bleaching technique increases
the amount of noise and can greatly reduce the resolution. The source
of the controversy, if any, is merely personal taste.
It is important to remember that the term absorption or phase hologram
has nothing to do with way the hologram was exposed but, in the case of
silver halide emulsion, refers only to a bleaching process which follows
exposure and development, (although you may alter your development process
if you know in advance you are going to bleach).
The following different types of holograms have special terms because
they are actually constructed using different beam arrangements.. Remeber
all the different types I'm about to describe can ultimately be either
absorption or phase type holograms.
The inherent difference between holograms has caused scientists and holographers
to develop special terms or adjectives for them. In the construction stage
the difference is usually nothing more than the beam and object beam,
as they interfere on the film. This angle difference can produce very
pronounced differences between holograms in the playback stage. For example,
a plane transmission hologram has to be reconstructed with laser light
or a specially filtered light which approaches coherency in order for
the reconstructed image to be crisp. A white light reflection hologram
can in comparison be viewed quite clearly with sunlight or under ordinary
incandescent light sources.
Very simply, as the angle difference between reference and object beam
increases, the tiny patterns in the emulsion exposed by the crest-crest
interference of light waves are set up closer and closer together. We'll
discuss later the resulting properties of the varying distances between
fringes, or the dark exposed areas in the hologram emulsion, but first
let's get some terms straight.

The first hologram ever made by Dennis Gabor, in 1947, was an in-line,
plane, transmission type. Remember at this time the laser was still yet
to be developed, so Gabor had to make due with the quasi-coherent light
gained by squeezing light from a mercury vapor lamp through a pinhole
and then color filtering it (he used the 0.546 micron mercury green line).
In-line means that the reference beam and object beam are coming from
the same direction or are the same beam. Gabor had to do this in order
to mantain the little coherency he had gained. All in-line holograms are
also single beam set-ups. The same beam acts both as reference and object
beam. This was made possible by using a transparency as the object. The
light which went through the transparency before reaching the plate was
modulated by the transparency, the light which went through it and was
not effected by the transparency was the reference beam. The diffracted
light and reference light interfered on the emulsion of the hologram and
thus fulfilled one basic requirement for the construction of a hologram.
When the reference beam was later shown back through the hologram at the
same angle relationship it had with the plate in the reconstruction stage
an image appeared. A poor image due to the lack of coherent light, but
worse still the reference beam shone directly into the viewers eye, thus
greatly compromising the viewing of the reconstructed object. Although
it was a poor image it was there in all its dimensionality. A new medium
had been born, alas, a little prematurely and in 1948, was placed on the
shelf until the advent of the laser.
Please note that through his experiments Gabor proved that an interference
pattern carries all the information about the original object and that
from the interference pattern one can reconstruct the object. For the
discovery of these now well accepted concepts, Dennis Gabor received the
1971 Nobel Prize in Physics.
Transmission Holograms
As I mentioned above in order to playback a hologram the reference beam
must be shone back through the hologram at the same angle relationship
as it had in construction. This is where the term transmission hologram
arises. Transmission merely means that the reference beam must be transmitted
through the hologram in order for the image to be reconstructed.
In 1962 Leith and Upatnieks at the University of Michigan removed Gabor's
brain child from the shelf and gave holography its rebirth. Like Gabor
they did their early experiments with a filtered mercury arc lamp. Leith
and Upatnieks invented the off-axis reference beam with all its great
advantages which they did not even appreciate at the time. After the developlment
of the continuous wave gas laser in 1960 by Ali Javan et al. Leith and
Upatnieks started using the laser and discovered the three dimensionality
of the images. They performed these experiments as an adjunct to their
work in side-looking microwave radar. They independently discovered off-axis
holography only to find that Gabor had proposed holography 12-14 years
earlier.
The term off-axis means that the reference beam and object beam are not
coming from the same direction. Naturally in order to perform this feat
we must have two different beams, thus the term twin beam. Because the
laser gives a homogenous beam of coherent light we can extract a beam
from the original beam as I mentioned earlier. This is done with the aid
of a beam splitter, which could be nothing more than a piece of optical
glass. A part of the original beam goes through the glass and a part is
reflected at the same angle as its incident. This allows one to bring
in the reference beam from an infinite number of angles in relation to
the object directed beam, thus avoiding the inconvenience in play back
of having to look directly in the reference beam as with the in-line,
transmission hologram.
Plane and Volume Holograms
This is a good time to point out the differences between a plane hologram
and a volume hologram. As the angle difference between the object beam
(or the wavefronts bouncing off the object) and the reference beam changes,
so does the spacing of the patterns in the emulsion. As long as the angle
difference remains less than 90 degrees the hologram is called a plane
hologram. Plane meaning that the holographic information is primarily
contained in the two-dimensional plane of the emulsion. Although the emulsion
does have a thickness, usually around seven microns or 7/millionths of
a meter, the spacing between fringes is large enough, when the angle is
under 90 degrees, for us to imagine that the depth of the emulsion isn't
really being utilized in the recording of the hologram. At 90 degrees,
which is really a convenient but arbitrary point, the angle is great enough
and fringe spacing has become small enough for us to say that the recording
process is taking place throughout the volume of thickness of the emulsion.
A point to remember is that although there are different thicknesses of
emulsion put on celluloid or glass plates seven microns is an average.
One can use the same emulsion say seven microns thick, and make both plane
and volume holograms depending on the angle difference between reference
and object beam.
Thus if you imagine your film in a fixed plane and your object in a stationary
position, as you rotate the incidence angle of the reference beam, you
can determine whether you are making a plane or volume holograms. If your
angle is under 90 degrees it's plane, from 90 degrees - 180 degrees it's
volume. Naturally, past 180 degrees you merely begin coming back the other
way, through the volume to the plane and when finally you reach 360 degrees
you are back at the in-line, plane, transmission hologram and you can
collect your $200.

A very important
point for differentiation occurs as the reference beam swings around its
arc of possible positions. In a plane transmission hologram the reference
beam is hitting the film from the same side as the object beam. In a volume
reflection hologram the reference beam has made an arc clear around so
that it hits the film from the opposite side as the modulated object beam.
When 180 degrees difference is reached you are the constructing an in-line,
volume, reflection hologram.
A transmission type hologram means that the reference beam must be transmitted
through the hologram, in order to decode the interference patterns and
render the reconstructed image. The light which is used for playback must
be coherent or semi-coherent or the image will not be sharp. If a non-coherent
source, such as the light from a common, unfiltered slide projector is
used, then the hologram will diffract all the different wavelengths. The
interference pattern or grating etched in the emulsion is not particular
as to which wavelengths it bends or focuses; therefore, you end up with
an unclear overlapping spectrum of colors which somewhat resemble your
object.
A hologram will playback just as well with laser light of a different
color or wavelength than the light with which it was made. However, the
object will appear to be of a different size and/or distance from the
plate. For example, a hologram of an object made with neon or red light
will playback that object smaller or seemingly further away if a blue
color laser is used. This is because the grating will bend the blue or
shorter light less severely than the red with which it was made and with
which it is meant to be decoded.
Reflection Hologram
Unlike a plane hologram, sometimes called a thin hologram, which requires
a coherent or highly filtered playback source, a reflection, or thick,
hologram can be viewed very satisfactorily in white light or light which
contains many different wavelengths. The one requisite is that the light
be from a point source and be a somewhat straight line, such as a slide
projector light or penlight, or the sun on a clear day. The reflection
hologram can do this because in a way it acts as its own filter.
In a reflection hologram the fringes are packed so closely together that
they constitute layers throughout the thickness of the emulsion. The spacing
between fringes remains constant. If "d" or the distance between fringe
one and two is two microns for example, then the distance between the
remaining layers of fringes will also be two microns. This distance is
a function of the wavelength of light used in constructing the hologram
and also the angle difference between reference and object beam. This
layered affair allows the reflection hologram to absorb, or not reflect,
any of the colors or wavelengths of light which are not the correct length.
The wavelength which matches the fringe spacing will be reflected: the
crests of the wavelengths which are too short or too long will eventually
miss one of the planes and be absorbed into the darkness of the emulsion.
In a reflection type hologram the playback light or reconstruction beam
comes from the same side of the hologram as the viewer. Some parts of
the incident light are reflected, some are not, depending on the interference
pattern. If the hologram was made correctly the result should be a visible
three dimensional image. As I mentioned before in the transmission type
the reconstruction beam must pass through the hologram and come towards
the viewer from the opposite side of the hologram while in the reflection
type the playback source comes from the same side of the hologram as the
viewer.
Incidentally just as very few transmission holograms are made in-line
or 0 degrees so are very few reflection holograms made inline or else
you would have to hold your point light source in your teeth or perhaps
invest in a miner's cap. Most reflection holograms are made at a less
severe angle, perhaps 160 degrees, so that the light can come in at an
angle without being blocked by the person who is trying to see the hologram.
The image produced by the hologram can either appear to be in front of
the holographic plate or film, or behind the film. In the former case
it is called a real image (projection) and the latter a virtual image.
If you imagine your position as viewer to be constant then you can easily
determine whether an image is real or vitual. If the image appears between
you and the hologram it is a real image, if the hologram is between you
and the apparent object then it is called a virtual image.

In general it is
easier to view a virtual image because you can see through the hologram
as if it were a window. I would like to mention here that as with other
windows if you change the size of the windows the object or objects you
are viewing do not change their size. For example, let's say you are lucky
enough to have a window in your house that looks out on a beautiful tree.
If for some terrible reason you have to make your window smaller, your
tree luckily does not shrink, you merely have a more confined view or
less possible angles of view of the tree.
To view a virtual image you must look through the hologram to perceive
the object floating in the space behind it. In order to see a real image
you look at the hologram and see the object in free space in front of
the hologram. It is a little more difficult to view a real image because
you have to find the image or focus your eyes in front of the hologram
and in this case the hologram is less capable to act as a guide for your
eyes. You may move a screen or sheet of paper back and forth in front
of the hologram in order to find where the object is focused and then,
keeping your eye on that place in space, remove the sheet and look straight
into the hologram.
The real image is very exciting but there are a number of drawbacks. The
object holographed should be quite a bit samller than the size of the
film you are using, if not, you will not be able to see the complete real
image of the object all at once. It will necessitate craning your neck
and stretching in all which ways to see parts of the whole object or objects.
Also, unless you take special precautions in the construction of the hologram,
the real image will be pseudoscopic. This means simply that everything
that was closer to the film when the hologram was made will now be further
away and vice versa. This includes both individual objects in a shot or
the different planes of space of an individual object. The pseudoscopic
image is made by reversing the direction of the reference beam, or by
turning the completed hologram around until seeing the image in front
of the plate.
For example, if in making your hologram you placed a salt shaker closer
to the film than a pepper shaker (let's imagine the salt shaker is even
casting a shadow from the object beam onto the pepper shaker), then in
a pseudoscopic playback as a real image the pepper shaker will appear
to be closer to you than the salt shaker which is no longer there.

Naturally, if you
playback the virtual image of the same hologram the shakers would resume
their original positions (in the latter sections we will discuss further
the real image hologram, show possible ways of making holograms specifically
for real image playback and also touch lightly on why there is a real
image.)
Multiplex Hologram
In addition to the previously mentioned types of holograms commonly made
today there is the multiplex hologram and the image hologram. These types
of holograms are being used more commonly today.
Very simply the multiplex hologram is the holographic storage of photographic
information. In the first stage a series of photographs or a certain amount
of motion picture footage of the subject is exposed. The number of stills
or frames taken depends on how much of an angle of view you want of the
subject in your finished hologram. For example if you want a 360 degree
view of the subject you might expose 3 frames per degree of movement around
the subject (usually the camera remains stationary and subject rotates)
this will result in the exposure of 1080 frames. When your film is developed
you proceed to the holographic lab and (using a laser) make a series of
"slit" holograms using each frame of film as a subject for each slit of
holographic film. The slits are usually about one millimeter wide and
are packed so closely that there is no "dead space" in between. Also the
hologram is bleached so that the strips disappear. Usually a multiplex
hologram yields horizontal not vertical parallax. This is because the
camera usually moves around (or the subject moves around in front of the
camera) and doesn't usually pass over the subject. Also, psychologically,
horizontal parallax is much more desirable and the lack of horizontal
parallax, to humans, is much more noticeable than the lack of vertical
parallax. The multiplex hologram is usually, though not always, made on
flexible film coated with the same holographic emulsion as the plates.
The procedure can be totally mechanized so that a machine can expose a
slit hologram per each frame af footage at a very rapid pace. The advantage
of this type of hologram is that you can now have a hologram of almost
anything you can capture on ordinary film without the need of the expensive,
clumsy pulse ruby laser. The disadvantage is that it is not truly a hologram
but photographic information holographically stored. It seems that it
will have a very solid place in the growing field of display and advertising
holography.
The image hologram which was mentioned earlier also has an advantage which
will make it one of the types widely used in display holography. The image
hologram can be played back with ordinary "white light" from an uncoated
incandescent bulb. An image hologram can be either reflection type or
trasmission type however, it is more impressive as a transmission type
because unlike an ordinary transmission hologram the image transmission
hologram can play back well with an unfiltered white light source. The
image hologram can be formed by placing the correct lens between the subject
or scene and the holographic film plane. The subject is thusly focused
directly onto the film plane and a hologram is made of that focused image.
This type of hologram is very pleasing because the object seems to come
out at you like a real image but it is not pseudoscopic. The real advantage
is that the image transmission hologram has much less color dispersion
or spectral smear than an ordinary transmission hologram and when you
playback with an ordinary uncoated light bulb there is a rainbow effect
but the image remains very sharp. Another way to make an image hologram
is by copying the focused real pseudoscopic image of an original or master
hologram. The result is a second generation image transmission hologram
whose virtual image is orthoscopic.
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