Rays and wave fronts
Light is a very complex phenomenon, but in
many situations its behavior can be understood with a simple model based
on rays and wave fronts. A ray is a thin beam of light that travels in a
straight line. A wave front is the line (not necessarily straight) or
surface connecting all the light that left a source at the same time. For
a source like the Sun, rays radiate out in all directions; the wave fronts
are spheres centered on the Sun. If the source is a long way away, the
wave fronts can be treated as parallel lines.
Rays and wave fronts can generally be used
to represent light when the light is interacting with objects that are
much larger than the wavelength of light, which is about 500 nm. In
particular, we'll use rays and wave fronts to analyze how light interacts
with mirrors and lenses.
The law of reflection
Objects can be seen by the light they emit,
or, more often, by the light they reflect. Reflected light obeys the law
of reflection, that the angle of reflection equals the angle of incidence.
For objects such as mirrors, with surfaces
so smooth that any hills or valleys on the surface are smaller than the
wavelength of light, the law of reflection applies on a large scale. All
the light travelling in one direction and reflecting from the mirror is
reflected in one direction; reflection from such objects is known as
specular reflection.
Most objects exhibit diffuse reflection,
with light being reflected in all directions. All objects obey the law of
reflection on a microscopic level, but if the irregularities on the
surface of an object are larger than the wavelength of light, which is
usually the case, the light reflects off in all directions.
Plane mirrors
A plane mirror is simply a mirror with a
flat surface; all of us use plane mirrors every day, so we've got plenty
of experience with them. Images produced by plane mirrors have a number of
properties, including:
- the image produced is upright
- the image is the same size as the object
(i.e., the magnification is m = 1)
- the image is the same distance from the
mirror as the object appears to be (i.e., the image distance = the
object distance)
- the image is a virtual image, as opposed
to a real image, because the light rays do not actually pass through
the image. This also implies that an image could not be focused on a
screen placed at the location where the image is.
A little geometry
Dealing with light in terms of rays is
known as geometrical optics, for good reason: there is a lot of geometry
involved. It's relatively straight-forward geometry, all based on similar
triangles, but we should review that for a plane mirror.
Consider an object placed a certain
distance in front of a mirror, as shown in the diagram. To figure out
where the image of this object is located, a ray diagram can be used. In a
ray diagram, rays of light are drawn from the object to the mirror, along
with the rays that reflect off the mirror. The image will be found where
the reflected rays intersect. Note that the reflected rays obey the law of
reflection. What you notice is that the reflected rays diverge from the
mirror; they must be extended back to find the place where they intersect,
and that's where the image is.
Analyzing this a little further, it's easy
to see that the height of the image is the same as the height of the
object. Using the similar triangles ABC and EDC, it can also be seen that
the distance from the object to the mirror is the same as the distance
from the image to the mirror.
Spherical mirrors
Light reflecting off a flat mirror is one
thing, but what happens when light reflects off a curved surface? We'll
take a look at what happens when light reflects from a spherical mirror,
because it turns out that, using reasonable approximations, this analysis
is fairly straight-forward. The image you see is located either where the
reflected light converges, or where the reflected light appears to diverge
from.
A spherical mirror is simply a piece cut
out of a reflective sphere. It has a center of curvature, C, which
corresponds to the center of the sphere it was cut from; a radius of
curvature, R, which corresponds to the radius of the sphere; and a focal
point (the point where parallel light rays are focused to) which is
located half the distance from the mirror to the center of curvature. The
focal length, f, is therefore:
focal length of a spherical mirror : f = R
/ 2
This is actually an approximation.
Parabolic mirrors are really the only mirrors that focus parallel rays to
a single focal point, but as long as the rays don't get too far from the
principal axis then the equation above applies for spherical mirrors. The
diagram shows the principal axis, focal point (F), and center of curvature
for both a concave and convex spherical mirror.
Spherical mirrors are either concave
(converging) mirrors or convex (diverging) mirrors, depending on which
side of the spherical surface is reflective. If the inside surface is
reflective, the mirror is concave; if the outside is reflective, it's a
convex mirror. Concave mirrors can form either real or virtual images,
depending on where the object is relative to the focal point. A convex
mirror can only form virtual images. A real image is an image that the
light rays from the object actually pass through; a virtual image is
formed because the light rays can be extended back to meet at the image
position, but they don't actually go through the image position.
Ray diagrams
To determine where the image is, it is very
helpful to draw a ray diagram. The image will be located at the place
where the rays intersect. You could just draw random rays from the object
to the mirror and follow the reflected rays, but there are three rays in
particular that are very easy to draw.
Only two rays are necessary to locate the
image on a ray diagram, but it's useful to add the third as a check. The
first is the parallel ray; it is drawn from the tip of the object parallel
to the principal axis. It then reflects off the mirror and either passes
through the focal point, or can be extended back to pass through the focal
point.
The second ray is the chief ray. This is
drawn from the tip of the object to the mirror through the center of
curvature. This ray will hit the mirror at a 90° angle, reflecting back
the way it came. The chief and parallel rays meet at the tip of the image.
The third ray, the focal ray, is a mirror
image of the parallel ray. The focal ray is drawn from the tip of the
object through (or towards) the focal point, reflecting off the mirror
parallel to the principal axis. All three rays should meet at the same
point.
A ray diagram for a concave mirror is shown
above. This shows a few different things. For this object, located beyond
the center of curvature from the mirror, the image lies between the focal
point (F) and the center of curvature. The image is inverted compared to
the object, and it is also a real image, because the light rays actually
pass through the point where the image is located.
With a concave mirror, any object beyond C
will always have an image that is real, inverted compared to the object,
and between F and C. You can always trade the object and image places
(that just reverses all the arrows on the ray diagram), so any object
placed between F and C will have an image that is real, inverted, and
beyond C. What happens when the object is between F and the mirror? You
should draw the ray diagram to convince yourself that the image will be
behind the mirror, making it a virtual image, and it will be upright
compared to the object.
A ray diagram for a convex mirror
What happens with a convex mirror? In this
case the ray diagram looks like this:
As the ray diagram shows, the image for a
convex mirror is virtual, and upright compared to the object. A convex
mirror is the kind of mirror used for security in stores, and is also the
kind of mirror used on the passenger side of many cars ("Objects in
mirror are closer than they appear."). A convex mirror will reflect a
set of parallel rays in all directions; conversely, it will also take
light from all directions and reflect it in one direction, which is
exactly how it's used in stores and cars.
The mirror equation
Drawing a ray diagram is a great way to get
a rough idea of how big the image of an object is, and where the image is
located. We can also calculate these things precisely, using something
known as the mirror equation. The textbook does a nice job of deriving
this equation in section 25.6, using the geometry of similar triangles.
Magnification
In most cases the height of the image
differs from the height of the object, meaning that the mirror has done
some magnifying (or reducing). The magnification, m, is defined as the
ratio of the image height to the object height, which is closely related
to the ratio of the image distance to the object distance:
A magnification of 1 (plus or minus) means
that the image is the same size as the object. If m has a magnitude
greater than 1 the image is larger than the object, and an m with a
magnitude less than 1 means the image is smaller than the object. If the
magnification is positive, the image is upright compared to the object; if
m is negative, the image is inverted compared to the object.
Sign conventions
What does a positive or negative image
height or image distance mean? To figure out what the signs mean, take the
side of the mirror where the object is to be the positive side. Any
distances measured on that side are positive. Distances measured on the
other side are negative.
f, the focal length, is positive for a
concave mirror, and negative for a convex mirror.
When the image distance is positive, the
image is on the same side of the mirror as the object, and it is real and
inverted. When the image distance is negative, the image is behind the
mirror, so the image is virtual and upright.
A negative m means that the image is
inverted. Positive means an upright image.
Steps for analyzing mirror problems
There are basically three steps to follow
to analyze any mirror problem, which generally means determining where the
image of an object is located, and determining what kind of image it is
(real or virtual, upright or inverted).
- Step 1 - Draw a ray diagram. The more
careful you are in constructing this, the better idea you'll have of
where the image is.
- Step 2 - Apply the mirror equation to
determine the image distance. (Or to find the object distance, or the
focal length, depending on what is given.)
- Step 3 - Make sure steps 1 and 2 are
consistent with each other.
An example
A Star Wars action figure, 8.0 cm tall, is
placed 23.0 cm in front of a concave mirror with a focal length of 10.0
cm. Where is the image? How tall is the image? What are the
characteristics of the image?
The first step is to draw the ray diagram,
which should tell you that the image is real, inverted, smaller than the
object, and between the focal point and the center of curvature. The
location of the image can be found from the mirror equation:
which can be rearranged to:
The image distance is positive, meaning
that it is on the same side of the mirror as the object. This agrees with
the ray diagram. Note that we don't need to worry about converting
distances to meters; just make sure everything has the same units, and
whatever unit goes into the equation is what comes out.
Calculating the magnification gives:
Solving for the image height gives:
The negative sign for the magnification,
and the image height, tells us that the image is inverted compared to the
object.
To summarize, the image is real, inverted,
6.2 cm high, and 17.7 cm in front of the mirror.
Example 2 - a convex mirror
The same Star Wars action figure, 8.0 cm
tall, is placed 6.0 cm in front of a convex mirror with a focal length of
-12.0 cm. Where is the image in this case, and what are the image
characteristics?
Again, the first step is to draw a ray
diagram. This should tell you that the image is located behind the mirror;
that it is an upright, virtual image; that it is a little smaller than the
object; and that the image is between the mirror and the focal point.
The second step is to confirm all those
observations. The mirror equation, rearranged as in the first example,
gives:
Solving for the magnification gives:
This gives an image height of 0.667 x 8 =
5.3 cm.
All of these results are consistent with
the conclusions drawn from the ray diagram. The image is 5.3 cm high,
virtual, upright compared to the object, and 4.0 cm behind the mirror.
Refraction
When we talk about the speed of light,
we're usually talking about the speed of light in a vacuum, which is 3.00
x 108 m/s. When light travels through something else, such as
glass, diamond, or plastic, it travels at a different speed. The speed of
light in a given material is related to a quantity called the index of
refraction, n, which is defined as the ratio of the speed of light in
vacuum to the speed of light in the medium:
index of refraction : n = c / v
When light travels from one medium to
another, the speed changes, as does the wavelength. The index of
refraction can also be stated in terms of wavelength:
Although the speed changes and wavelength
changes, the frequency of the light will be constant. The frequency,
wavelength, and speed are related by:
The change in speed that occurs when light
passes from one medium to another is responsible for the bending of light,
or refraction, that takes place at an interface. If light is travelling
from medium 1 into medium 2, and angles are measured from the normal to
the interface, the angle of transmission of the light into the second
medium is related to the angle of incidence by Snell's law :
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