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Introduction
What makes
us use (or avoid) urban spaces? Instead of properties of empty space defined
by some plan, it is actually the information field originating in the
surrounding surfaces, which permeates the space and connects it to the
human consciousness. The experience of space is defined by its interaction
with people, yet in the late 20th century people tend to conceive of space
as an empty volume. In that view, the receptor has no role to play. Defined
by the large-scale geometry, empty volumes exist only in an abstract,
mathematical sense. They are independent of surrounding structures and
of any observers. The point is that abstract space has little to do with
experienced space. Being open to the sky, urban space is most easily defined
by a plan, and the attention of urban designers has been focussed on the
formal design of this plan.
Here, urban
space is related in an essential manner to its information field, whose
existence is enhanced by the human receptors of this field. Information
is generated by surrounding surfaces: building façades, the pavement,
and local nodes such as trees and street furniture. The plan has only
minor relevance, the focus being on the informational content of surrounding
surfaces. Architecture is an extension of the human mind to the environment.
We build structures so that we may connect to them; this extends our consciousness
to our immediate surroundings. If, on the other hand, we cannot connect
to surrounding surfaces, then we find ourselves in an alien environment,
and our most basic instincts drive us to leave it.
We define our
living space by connecting to solid boundaries, visually and acoustically
as well as through physical contact. Indoor space is almost totally enclosed
by built structures. Strictly speaking, outdoor space doesn't need buildings
at all; only surrounding surfaces, nodes for sitting and standing, and
paths. As a large portion of urban space is open to the sky, those small
parts that one is able to connect with are crucial since they represent
but a fraction of the total subtended solid angle of our perceptual field.
Urban space depends on the fine structure of its boundaries, requiring
much greater care than the architectural treatment of interior space.
It is shown later why the ideal boundary for urban space is fractally
generated.
Urban space
is far more sophisticated mathematically than we are used to thinking.
At the other extreme from a collection of static, non-interacting simple
forms and voids, in reality we have a complex system tied together by
both static and dynamic interactions (Madanipour, 1996). Most important,
this system is linked in a non-linear manner to its users. The presence
of observers alters the state of the system by increasing the information
content, thus making the urban space more useful (and increasing the frequency
of its use). Advances in understanding complex systems during the past
few years allow us to tackle problems of great complexity - such as urban
space - without being forced to make drastic simplifying assumptions.
Laws
for generating urban space
Urban space
follows a social logic that influences its growth; this component is analyzed
by Bill Hillier and his collaborators (Hillier, 1996; Hillier and Hanson,
1984). We are trying to find laws for urban design: what is clear so far
is that paths, spaces, and the design of buildings all depend on some
type of connectivity. These essential connections are very difficult to
describe. The urban fabric is composed of many different components, whose
underlying mechanisms cannot be grasped all at once (Madanipour, 1996).
Different aspects have to be understood by means of distinct models, then
combined to give an overall picture. Non-linear emergent properties -
which create the most memorable features - arise from the interaction
of individual components.
Urban space
should have certain qualities if it is to be responsive to human feelings
and sensibilities. Historical spaces were the result of intuition, traditional
rules of thumb, social conditions, and the limitations of available materials
(Madanipour, 1996; Moughtin, 1992). They were probably neither the result
of conscious thought, nor the application of a set of rules. Nowadays,
the complexity of human interaction with space is more confusing; it helps
if we can provide a set of rules for urban space. Nature offers us the
example of fractal structures, and historical urban spaces do have fractal
qualities. Both Lachlan Robertson (Robertson, 1995) and Christopher Alexander
(Alexander, 1998) believe that the texture of space is governed by the
same rules at all scales; from the scale of the planet, down to the scale
of a pebble.
The processes
that generate successful urban space (i.e., space that is used, and which
feels emotionally nourishing) may be summarized in the following three
axioms:
1. Urban space is
bounded by surfaces that present unambiguous information.
2. The spatial information
field determines the connective web of paths and nodes.
3. The core of urban
space is pedestrian space protected from non-pedestrian traffic.
The three urban space
axioms influence the layout of public space and buildings. They also provide
general rules governing the shape (but not the design) of building façades,
structural details, and materials. All of these become interdependent
in helping to define urban space. The axioms operate at a more basic level
than large-scale design decisions. Plans; patterns; symmetry; axes; while
important, are only of secondary importance relative to the fundamental
processes that generate urban space. This lends support for the irregularity
of successful urban spaces as documented by Camillo Sitte (Collins and
Collins, 1986) and by Rob Krier (Krier, 1979). Urban planners in our times,
who tend to focus on the formal geometry of the plan, have not created
urban spaces that are used.
Surprisingly,
the main result has as much to do with architecture as with urban planning.
Surface differentiations, color, and texture on pavements and building
façades are the essential elements used to define urban spaces. These
include structural subdivisions, as well as articulations on the small
scale that are traditionally classed as "ornament". The function of ornament
on pavements and building façades is to guarantee that every architectural
region interacts with the user at any distance. The success of urban space
depends on this interaction (Moughtin, Oc et al., 1995), and one of the
aims of this paper is to show why this is true.
The relation
between cars and pedestrians is a major topic on its own. Pedestrians
both need to be protected from, and connected to cars. Although the core
of urban space is the web of pedestrian paths, in most cases the space
can also contain roads (but not highways), which must be peripheral and
not intrude on the core. It is essential to connect car paths to pedestrian
paths, even in a narrow street, to guarantee the appropriate density of
movement. Very often, however, vehicular traffic encroaches upon and destroys
urban space. The best examples come from a time when cars did not yet
dominate. Roads limit urban space, yet a road or car park is not a vertical
edge that defines a spatial boundary. Urban space is bounded by buildings,
trees, and walls; but neither by curbs, nor by cars.
Characteristics
of successful urban spaces can be deduced from historical examples (Krier,
1979; Moughtin, 1992; Moughtin, Oc et al., 1995; Paumier, 1988; Wiedenhoeft,
1981). New cities and suburbs have to follow urban templates for the motorized
city, whose demands dictate much of the large-scale structure. These tend
to destroy urban space. There exists an overwhelming body of literature
criticizing suburban forms and modernist planning (Greenberg, 1995; Madanipour,
1996; Paumier, 1988; Wiedenhoeft, 1981). It is not the purpose of this
paper to engage in another attack; instead, the author believes that urban
space can indeed exist in today's cities and suburbs, and provides a template
for creating it.
PART A. The Spatial Information Field
The geometry
influences the information field
A rough surface will
in general scatter light and sound in all directions, with a peak in the
orthogonal direction (90° to the surface). One always holds a page orthogonal
to the sight line when reading. Optimizing the presentation of information
contained in surfaces will influence the geometry to a considerable extent.
By orienting structural pieces surrounding an open space so that they
present maximal information, a piecewise concave boundary is generated.
In this way, optics and acoustics determine in part the local (i.e., small
scale) geometry of urban spatial boundaries. This process leads to what
Alexander calls "positive space", which he proposes as a fundamental property
shared by all coherent structures (Alexander, 1998).
Maximizing
the information field through geometry and surface texture opens the possibility
of information overload. That could lead to chaos, but is avoided by harmonizing
the ensemble through mathematical symmetries and connections. The harmonization
process lies outside the scope of the present paper. Alexander describes
in detail how "wholeness" results from a painstaking balance and cooperation
among different design segments (Alexander, 1998). This state is extremely
difficult to achieve. Note that the harmonization process is the opposite
from removing information from the environment so that the lack of harmony
is no longer evident, even though the latter approach does reduce visual
disorder (Salingaros, 1997).
Information
use and the success of urban space
We need to
distinguish two general information measures: (i) content, and (ii) accessibility.
The content of information is what is described (i.e., the message
of text on a page), whereas its accessibility is the inverse effort
needed to receive that information (i.e., how easy it is to read). The
frequency or intensity of use of information is, to first order, the product
of content with accessibility. This simple relation attempts
to balance these two independent factors. For a particular task or situation,
information can be ranked according to its direct relevance in content.
Readily available information that has little relevant content is going
to be used less, or not at all. On the other hand, pertinent information
that is less readily accessible will also not be used as much.
Human beings
are information-processing machines whose existence depends on the ability
to interpret the information present in their surroundings. We must be
able to instantly judge and respond to environmental information, and
our evolution has equipped us with the sensory and perceptive tools to
do so: it is precisely this ability that makes us human. Moreover, since
spatial information plays such a fundamental role in our functionality
as complex living systems, we require it just as much as we require air
and nutrients in order to sustain us. The complexity and organization
of architectural information is crucial to our state of mind (Salingaros,
1997). An equivalence is proposed here between the physical use of space
and the use of the information field it generates.
In communications
engineering, it is assumed that information is available, and that its
access depends on the ability to retrieve and transmit it without losses.
Human perception is instantaneous, however, so access to architectural
information involves presentation rather than transmission. The perception
of architectural forms can be divided into two aspects, as above: (i)
The information content depends on the design, geometry of forms, and
their subdivisions, insofar as design organizes elements in particular
ways. (ii) Information access is governed by the orientation of surfaces,
their differentiations on the smallest scale, and the microstructure in
the materials. These independent factors generate the information field,
which in turn determines the use of urban space.
The information
content of surfaces surrounding urban space is low for empty or plain
surfaces, and high for interesting patterns; it becomes too high in distressingly
chaotic environments. One may use here the L-measure of complexity defined
in (Salingaros, 1997), which distinguishes between empty forms, on the
other hand, and two opposites: organized or disorganized complexity, on
the other. The accessibility factor is a separate issue, depending both
on the physical surfaces, and on the pedestrian receiver. There exists
a non-linear interaction between built surfaces and the density of protected
paths that they enclose. This contribution is harder to assess, yet one
can easily form a qualitative idea of the factors that either increase
or decrease the accessibility of information.
Reading the
older literature on urban design, late nineteenth century authors understood
the need for an information field to guarantee the use of urban space,
although nothing like the present formulation was ever presented (Madanipour,
1996; Moughtin, 1992; Moughtin, Oc et al., 1995). Sitte brings this issue
forward in observing that every great façade has a corresponding urban
space from which it can be experienced (Collins and Collins, 1986). Conversely,
every successful urban space tends to have a interesting building façade
as one bounding surface, to add life to the space, as well as to provide
a reason for a person to be there (Collins and Collins, 1986).
The automobile
replaces urban space
The author
sees the automobile as the protector of human feelings in an age of urban
hostility. The automobile supplanted urban space after the second world
war. Car interiors have always been marvels of design; they epitomize
a comfortable, tactile bubble. Such an environment outside was rarely
available to people in the past. With mass production, everyone could
surround themselves with a concave shell during travel. One has a mobile,
protected spot in which to receive spatial information. This puts the
car into direct competition with the pedestrian experience of urban space.
The only advantage of the latter is the possibility of face-to-face interaction
with other human beings (now partially erased with the advent of car telephones),
and contact with nature.
Deciding between
the concavity inside one's own car, and pedestrian urban space, the former
usually wins out. Part of the reason for this is the systematic elimination
of urban space in post-war cities (as detailed in a later section). The
need to introduce efficient automobile transport necessarily subordinated
pedestrian streets containing urban space (Krier, 1979; Paumier, 1988;
Wiedenhoeft, 1981). The solutions applied, however, are crude and effectively
destroy the pedestrian environment. Successful planning requires a balanced
attention to car connections while not eliminating pedestrian connections.
If we are not careful, then we create a hostile pedestrian environment
that forces one's retreat to the safety - physical as well as psychological
- of the car interior.
Built examples,
looking parallel to the ground
The next few
sections discuss the creation of the urban information field. Examples
listed below illustrate structures that maximize surface information.
Architectural features shared by building exteriors throughout the world
arise from the human need for spatial information. These effects work
only on the full-scale structure; a miniature construction often fails
to indicate their impact. A right-handed Cartesian coordinate system is
used for the figures, with x-y as the horizontal plan, and z as the vertical
axis. The pedestrian observer is placed along the x-axis looking in towards
the origin. A figure represents either a plan (x-y), or side view (x-z),
according to the coordinate axes. Dotted lines show no visual or acoustical
contact; solid lines show information transmitted towards the viewer.
1. Vertical facets
and flutes close to the ground. To obtain visual and acoustic information
looking horizontally, a surface must reflect in a variety of horizontal
angles. A structure is subdivided into vertical facets - thin vertical
strips, or flutes - that offer many different angles of reflection (Figure
1). Non-reflective surfaces give a maximal signal when they are orthogonal
to the viewer. Flat walls and protruding elements of rectangular cross-section
provide only one normal contact point. Note that this mechanism is effective
at or near ground level; extending the vertical facets or flutes above
eye level does nothing to enhance the desired signal.

Figure 1. Decomposition
of building surface at ground level into vertical facets and flutes.
2. Amphitheaters.
The ancient Greek theatre is the archetypal open-air concave structure,
where the curvature gives a very precise acoustic and visual focus. Medieval
plazas use concavity to great effect. Contemporary plazas are invariably
rectangular, either too enclosed or too open (Whyte, 1980); they fail
to focus information.
3. Courtyards.
Vernacular domestic architecture throughout the Mediterranean employs
the open courtyard as the largest living space. Its boundaries carefully
direct information inwards. The same pattern applies to Medieval Islamic
Madrassas, Caravanserais, Christian Cloisters, and provides the prototype
for the university building surrounding a green or paved yard.
4. Colonnades.
Colonnades gave definition to urban space in the ancient world, and continue
to do so today in the few remaining street arcades. Regularly spaced columns
create a partial enclosure (Figure 2). Note that a colonnade has many
more normal contact points than a continuous flat wall, and is thus a
far more effective boundary for urban space.

Figure 2. Each column
provides one point of contact.
5. Columns and
pilasters. The reflectivity of a plane or convex exterior wall is
increased by a line of columns in front of it. These could be either whole
columns in front, or half-columns in relief on the wall (Figure 3). The
former solution is used in ancient Greek façades; the latter in European
Medieval and Renaissance architectures.

Figure 3. Embedded
columns provide contact points along a flat wall where there would otherwise
be none.
6. Fluting on
columns. An isolated unfluted column drum presents a convex surface
having a single normal line of reflection. Fluting the column turns an
originally convex surface into a piecewise concave surface, thus multiplying
the contact points (Figure 4). On a larger scale, faceted or flanged minarets
utilize the same effect.

Figure 4. Fluting
a column multiplies the points of contact.
7. Column clusters.
In the engaged pillars of Medieval European cathedrals, a principal column
is surrounded with four smaller half-columns. The concavity is improved,
which increases the reflectance properties (Figure 5). This solution appears
also on the scale of a cylindrical building to break the convexity of
an outside wall.

Figure 5. Complex
column clusters increase points of contact.
Built examples, looking
up from the horizontal
The preceding
examples facilitate information access on a horizontal plane parallel
to the ground. We also have to consider all the vertical angles subtended
between eye level and the total height of a building. In addition to the
horizontal solutions, cases are listed now of visual and acoustical contact
while a viewer is looking up. (The crucial question of the optimal building
height surrounding urban space will not be addressed here). It is remarkable
that contemporary architectural styles offer little surface information
from any angle higher than the horizontal, yet this feature is hardly
ever discussed. This drastic loss of information significantly reduces
the urban space in front of such a structure.
1. Horizontal
facets and flutes above eye level. In order to scatter light and sound
downwards towards an observer, a surface has to reflect in a narrow range
of angles in the vertical plane. Horizontal strips or flutes should be
defined, oriented at a variety of downward angles (Figure 6). The general
pattern leads to architectural features that present vertical lines around
eye level, and horizontal lines above eye level. The historical architecture
of India, especially the Hindu temple tradition, employs this solution
very effectively. Horizontal articulations with strictly orthogonal corners
do not achieve the desired signal.

Figure 6. Decomposition
of vertical wall into horizontal facets and flutes.
2. Roof edges.
With the exception of those in desert climates, buildings historically
had protruding roof edges or cornices. Without this edge, the connection
of a pedestrian to the building's height is lost. This happened to Louis
Sullivan's Carson Pirie Scott building when the roof cornice was removed
in the 1950's in an attempt to "modernize" it (Elia, 1996).
3. Roof corners.
The roofs on Chinese, Japanese, and Korean temples all curl up at the
corners. Overhanging eaves protruding towards the viewer are visually
ambiguous, and possibly threatening, whereas corners that point up present
surface information from the underside to an approaching pedestrian. This
extends the effective signal to a region outside the building.
4. Window lintels.
Throughout history, windows used to have a lintel or deep exterior frame
that connected visually and acoustically to a viewer outside. Making the
windows flush with the exterior wall - as if they were from a "single
skin" - removes this essential information, leaving no other point of
contact (Figure 7).

Figure 7. Vertical
undifferentiated building surface offers no points of contact above eye
level.
5. Arches.
The magnificent stone carved Romanesque doorways and Seljuk entrances
to mosques and caravanserais, and Timurid tiled iwans, are concave elements
based on the arch. All of them focus surface information. In our times,
the Sidney opera house is an example of an open arched entrance. Arcades
on the street level serve the same purpose for an approaching pedestrian.
6. Domes and vaults.
From the Pantheon, to the Hagia Sophia, to the tomb of Oljeytu Khan, to
Sinan's numerous mosques, great buildings have recreated indoors the amplitude
of enclosed outdoor space. Those interior spaces offer us lessons for
generating urban space. On a much smaller scale, covered structures offering
protection from the weather - either attached, or free-standing - generate
a vertical information canopy.
7. Pediments and
friezes. Sculptural friezes in Classical Greek and Hindu architectures,
and calligraphic relief friezes in Islamic architecture, represent a diffractive
area that scatters light in all directions; principally downwards. Quite
separate from their artistic and religious value, therefore, they function
as visual and acoustical information sources.
Curvature,
fractals, and the multiplicity of observers
The above examples
describe the signal received by a single observer. It is necessary to
consider an entirely distinct matter, which is the total subtended angle
for which each solution works. This is equivalent to asking: how many
different observers, standing in different locations, will receive information
from a particular structure? Clearly, the focus cannot be just onto a
single point, because it is likely that other observers will not receive
any signal. For this reason, flutes are better than straight facets. Curved
surfaces permit a multiplicity of reflection angles, directing a signal
towards many different observers. This simple rule explains why traditional
exteriors employ curved elements at one or more scales.
Each individual
piece need not be concave - indeed, some solutions call for convex elements
- yet the overall, piecewise concavity requires a wide variety of spatial
differentiations on the smaller and intermediate scales. With enough segmentation,
any magnification will show different substructures. This is one definition
of a fractal (Batty and Longley, 1994; West and Deering, 1995). Random
fractals are indeed generated by the stochastic process of building richly
complex, detailed structures to surround urban space. In historical examples,
ornament and decoration subdivide building façades on many different scales:
the most effective of these create a fractal geometry (Moughtin, Oc et
al., 1995). The connection between fractals and hierarchical scaling in
architecture is independent of design or style.
Michael Batty
and his group (Batty and Longley, 1994; Batty and Xie, 1996), and Pierre
Frankhauser (Frankhauser, 1994) prove that successful urban forms are
intrinsically fractal. Those results refer primarily to the plan, which
shows the large-scale design and path distribution. Nevertheless, the
fractal structure extends to architectural elements such as building exteriors
surrounding urban space. A far-reaching consequence of enhancing the information
field through geometric subdivisions is to endow building façades with
fractal scaling, from the size of the buildings all the way down to the
microscopic scale in the materials. Successful urban spaces have fractal
boundaries (Eilenberger, 1985; Robertson, 1995); just as obvious is that
unsuccessful ones have non-fractal boundaries.
Concavity and
enclosure
The idea of
enclosure is not new. For example, Charles, the Prince of Wales identifies
"Enclosure" as one of his "Ten Principles" (Charles Prince of Wales,
1989). He has derived this rule from observing traditional architecture
in England, Europe, and the East. Part of his outspoken criticism of contemporary
buildings hinges on the fact that they provide no sense of outdoor enclosure,
and that open spaces, in particular, are no longer enclosed but are just
left over after the buildings are put into place (Moughtin, 1992; Moughtin,
Oc et al., 1995). Concavity is more general than enclosure: enclosure
is simply concavity at the largest scale. Concavity throughout the scaling
hierarchy is essential for defining the spatial information field.
With Pattern
No. 106 "Positive Outdoor Space", Christopher Alexander and his colleagues
identify the need for concavity and enclosure in open spaces (Alexander,
Ishikawa et al., 1977). The result is precisely the one derived here from
informational arguments. "A New Theory of Urban Design" (Alexander, Neis
et al., 1987) states this in the strongest terms: space for pedestrians,
streets, gardens, even parking lots, should be formed by surrounding buildings,
not vice-versa. It is the space that is important, and the buildings
are the means to define it. Whenever buildings are the focus of attention,
space is left undefined. With "The Nature of Order" (Alexander, 1998),
Alexander goes further to anchor the urban fabric on a continuous ribbon
of public space.
That concave
surfaces should bound public space was put forward earlier by Sitte (Collins
and Collins, 1986) and by Herman Sörgel (Sörgel, 1918). They
argued that all successful spaces have certain geometrical characteristics,
which need to be followed in creating new urban spaces (Moughtin, 1992;
Moughtin, Oc et al., 1995). Gordon Cullen's book "The Concise Townscape"
is widely referred to as having been influential to urban planning since
its initial publication in 1961 (Cullen, 1961). The evidence does not
support those claims. Much of the built environment of the past forty
years could have been humanized by applying Cullen's explicit observation:
The typical town is not a pattern of streets but a sequence of spaces
created by buildings. It is regrettable that this statement was (and
is) ignored by the planning profession.
Materials,
texture, and pigments
The materials
used in building façades play a crucial role in creating the spatial information
field; the surface quality being an independent factor from the geometry.
High-tech materials are a necessary component of any new architecture.
Of all new materials encompassing a wide range of qualities, however,
those favored so far have one feature in common: they minimize surface
information. Therefore, one of their principal effects is to diminish
information access (as argued in a later section, this is deliberate).
If we wish to help the formation of urban space, then we have to start
using materials, both old and new, with the aim of enhancing surface information.
Historical
buildings employ traditional materials in a way that maximizes optical
and acoustical information at all angles: an incident signal is dispersed
in all directions so that it can be received by many observers. Surfaces
that act in this way have special characteristics. They are: 1. Textured,
with articulated relief that reflects signals in different directions;
and 2. Painted in bright colors with a high color value close to white.
Relief, surface texture, and sculpted decoration reflect sound and light
all around (non-specular reflection), whereas pigments absorb an incident
ray, then re-radiate the energy in all directions (scattering). The net
effect is the same.
Relief patterns
throughout traditional architecture distribute sound and light, making
a wall partially reflective at an oblique angle. By contrast, smooth polished
walls reflect back only at a single normal (orthogonal) angle to their
surface. There is no optical contact above eye level (Figure 7). Even
worse, a reflective mirror finish prevents all contact because the eye
cannot focus on a mirror. (Small mirrors are useful, however, when juxtaposed
with matte regions). At the other extreme, very dark colors of any hue,
and especially matte black, dark grey and dark brown, absorb all the visual
spectrum and don't retransmit anything at any angle. Building exteriors
in such colors minimize information access, independently of any surface
relief. Bare concrete is usually a matte medium grey, with poor reflective
and light scattering properties.
Large panes
of plate glass create informational ambiguity: the visual signal indicates
a surface, but there is no information. Depending on the angle, dark tinted
windows are either too transparent, too reflective, or too absorptive
to define a spatial boundary. The only way to reinforce the visual signal
is to use a structural frame between window panes; enough of it to provide
unambiguous information. This solution worked for centuries, as long as
glass could only be produced in relatively small panes. The need for small
window panes is noted by Alexander as Pattern No. 239 "Small Panes" in
terms of indoors transmitted light (Alexander, Ishikawa et al., 1977),
whereas we are concerned here with outdoors reflected light.
PART B. How
Information Determines Nodes and Paths
The information field influences the space
The first part of
this paper established methods for generating a spatial information field,
and argued that it is responsible for defining successful urban space.
That relates the information field to the surrounding surfaces. The second
part of this paper goes further, and relates the information field to
the structure of the open space it permeates. What exists in space in
terms of paths and local nodes is in fact determined by the information
field. To most readers, this result is surprising, because it implies
that one does not need to design open space at all. The "design" is already
fixed by the surrounding surfaces; one simply has to discover it. This
fundamental result is unfortunately ignored throughout history. In many
instances, an open space is "designed", and the result has nothing to
do with the information field generated by the surrounding structures.
Each of the two components of urban space (i.e., the built boundary, or
the open space) could be good, yet they often don't belong together. That
diminishes the ensemble, precisely because each component does not reinforce
the other; there is no unity. The best urban spaces rely on this mutual
reinforcement, which occurs via the information field. Even some historical
urban spaces are weakened by the lack of cohesion between the space and
its surrounding structures. At the basis of this problem is a dichotomy
between design (which usually implies an imposed order) versus discovery
(which represents latent qualities waiting to be brought out). There are
at present no guidelines on when to apply each method. We are going to
offer some solutions that remedy the situation.
Complementarity
of paths and spaces
Inhabitable
space defines a three-dimensional volume, which encloses and directs paths
of human movement and interaction (Bacon, 1974). At the same time, paths
and activity nodes need urban space to surround and protect them. Paths,
activity nodes, and spaces reinforce each other in every successful urban
region. A graph-theoretic model for connections in the urban web is introduced
in (Salingaros, 1998). The path-connective role of urban spaces is a crucial
determinant to their success. More than that, however, which paths are
actually used is determined by the geometry and information content of
urban boundaries. How observers interact with the spatial information
field will guarantee their presence in sufficient numbers. That determines,
and is in turn determined by, the path structure.
In mathematics,
there exist different qualities that are always linked. For example (omitting
pathological cases), every object has both mass and volume; every surface
has another side; every open line has two endpoints. In the same way,
every functioning urban space is anchored on a network of connective paths.
This fact has serious implications that are not well known. The paths
and nodes forming the urban web - and its complement, urban space - cannot
be decided on the basis of a regular plan, because paths follow their
own rules (Salingaros, 1998). An overall symmetry helps only if it organizes
all the connective elements in a region; it cannot by itself establish
paths, but it can damage them. If imposing a rational ordering severs
paths, then it destroys urban space.
Treating spaces
and paths as an indivisible whole helps to establish the appropriate continuity.
Paths do not end suddenly; they crisscross open spaces, and cut through
built areas (Salingaros, 1998). Urban space obeys the same topology (connectivity),
so it cannot be isolated. Ideally, all the urban spaces in a city should
be connected in a giant chain. It is not only the larger, open spaces
that comprise urban space; every pedestrian path and node defines a local
region of urban space, which can therefore have widely different sizes
and widths (Bacon, 1974; Paumier, 1988). Conversely, two regions of urban
space are not really connected if they are linked by a space but no paths.
The core of
urban space is pedestrian
This is not
a paper on pedestrian zones and historical plazas; it describes the total
environment between buildings. The core of all urban space is pedestrian,
and any structure has to enhance and not disturb this core. Buildings,
walls, arcades, and pavements define urban space by generating an information
field. Roads, highways, vehicular bridges, and parking lots do not; they
should be carefully designed around the pedestrian core, otherwise they
will damage it. Those elements enhance urban space by providing the visual
excitement of city traffic, as well as the transportation network that
feeds into the pedestrian paths. We are not advocating the physical separation
of pedestrian from vehicular traffic, but rather their interconnection
while carefully protecting the former.
The urban information
field generates transient pedestrian nodes by interacting with the observer.
One is compelled to stop at certain points where information is either
focussed, or is concentrated by the intersection and resonance of different
signals (this is impossible while in a car). Such information-induced
nodes - representing a momentary, standing stop for a pedestrian - may
be fleeting in time, yet their frequency can be enormous. Their importance
for urban space is numerically far greater than for fixed nodes such as
a bench. The presence of other pedestrians increases the number of temporary
nodes by clustering groups of people, and generally forming complex interactions
between human beings. Pedestrian flow turns out on closer examination
to consist of many rather short paths between temporary pedestrian nodes
(Whyte, 1980).
Apart from
the interest in the details of the environment that motivate a person
to be there, urban space requires the absence of anxiety that comes from
two different sources: 1. Ambiguity of the bounding surfaces; and 2. Threat
from cars or other vehicles. Either of these creates a negative psychological
reaction in the pedestrian, thus invalidating any information which that
region might offer. The urban space axioms given at the beginning of this
paper lie at the core of environmental psychology. Conceptualization and
unencumbered use of space has the prerequisites of firm boundaries, and
free movement within those boundaries. This is the concept of "Spielraum"
or the space of a favorable environment in child psychology.
It is well
known that, under stress from the environment, the human brain "downshifts"
into its more primitive part, which does not include higher thinking.
In so doing, our perceptual field narrows, and we lose much of our capacity
for rational and creative thought. When one is feeling threatened, there
is a decrease in the ability to learn. An environment that creates anxiety
decreases our intelligence. This is characteristic of poor urban spaces.
The human brain is constantly trying to turn sensory data into meaning;
looking to organize information into patterns. When it is frustrated by
surfaces that have material size, but which do not provide information,
the reaction is one of stress.
In only a few
places where pedestrians and cars coexist is the pedestrian protected
enough for that region to anchor urban space. In most cities and suburbs
urban space has shrunk around an unprotected, one meter wide sidewalk,
which is chopped up by driveways every few meters (Greenberg, 1995). New
stores with old-fashioned façades surrounding a parking lot could have
defined urban space, but usually there is none there other than a disconnected
sidewalk along the storefronts. This dramatic loss of urban space is partly
attributable to the careless mixing of pedestrian paths with vehicular
paths. If not handled with great care, car paths (which are stronger elements)
will replace pedestrian paths altogether (Salingaros, 1998).
Solutions based
on the spatial information field
Urban space is not a
clean, abstract design; it is a complex human experience. It depends on
an interaction with the observer and the information field: more specifically,
a combination of visual, acoustical, thermal, and tactile information fields.
An abundance of coherent surface information helps to generate urban space.
Spatial and connective qualities together determine the success of urban
spaces; the path structure is treated separately in (Salingaros, 1998).
Lest the reader assume incorrectly that this theory applies only to walls
at some distance away, we first discuss local pedestrian nodes and underline
the importance of receiving tactile information from surfaces. The tactile
aspect of urban space has been thoroughly neglected in our times.
a- The need
for physical contact
Any
function requiring a pedestrian to stop, even momentarily, defines a node
(Salingaros, 1998), which is fixed by some physical structure one can
touch. Pedestrian nodes for standing and sitting should provide unambiguous
tactile information. Local structures such as arches, niches, columns,
bollards, or accessible trees, which offer spots of physical contact,
are necessary components of urban space (Gehl, 1987). A combination of
touchable wall surfaces and local nodes contributes to the success of
a street by establishing contact with a pedestrian (Gehl, 1987; Moughtin,
1992; Moughtin, Oc et al., 1995; Whyte, 1980). The same is true for sitting.
The most frequently used plazas also have the most spaces to sit, but
ledges and fixed benches are often placed in all the wrong spots (Gehl,
1987; Paumier, 1988; Whyte, 1980) (for an explanation, see below).
Urban space
depends just as much on the tactile information provided by local pedestrian
nodes - which establish a strong connection to the pedestrian - as it
does on the global surroundings. Nowadays, however, even when pedestrian
nodes are included in the right places, they are still designed so as
to minimize visual and especially tactile information. This defeats their
purpose. Contemporary columns, bollards, benches, and seats are built
from dull or reflective metal with sharp edges, and stone or concrete
in abrupt, simplistic shapes. Huge, smooth concrete planter tubs offer
nothing to touch. If the smallest built structures do not generate a rich
and complex information field, they are ineffective as local nodes and
only clutter urban space.
b- Positioning
of pedestrian nodes
Rational
ordering often diminishes the functionality of urban space. Boundaries,
nodes, and paths combine according to their own rules: this organization
cannot be formally imposed. External nodes whose position is determined
by extending some building's interior plan outwards will in most cases
interfere with the path structure. Buildings only define the spatial boundaries
of urban space, and their façades and corners provide points of entry
for roads and pedestrian paths. Plazas conceived on the drawing board
in abstract geometric terms are often unsuccessful, because they ignore
the complexity of all the interacting elements they have to contain. Historical
urban spaces - in some cases even monumental ones - have asymmetries that
accommodate paths.
There is a
correct sequence for determining urban nodes, and it is crucial to their
success. Once the buildings are put up, usually within an existing road
and path system, one has to judge whether their exteriors provide enough
information to support urban space. If at all possible, the pedestrian
paths must be re-defined (in most cases, shifted altogether) so as to
interact maximally with the information field. One then determines which
points are intense enough to benefit from reinforcement, and what is the
best way of taking advantage of their position (e.g., by a fixed bench,
ledge, canopy, kiosk, or tree; or conversely, by clearing nearby obstructions).
These decisions can be taken only on the site itself. The result, viewed
on a plan, will bear no relation to decisions that might be taken on the
basis of abstract symmetry, which is why the latter (now standard) procedure
fails to create urban space.
Ideally, one
should start with the space, and put buildings around it. Vegetation and
natural features complement and help to define urban space, which can
in turn protect them from encroachment by all the other built elements.
In his Pattern No. 104 "Site Repair", Alexander proposes saving the most
beautiful parts of the land, and placing buildings on those areas that
need repair (Alexander, Ishikawa et al., 1977). This approach puts priority
on the space, urban or rural, and uses buildings to reinforce the space
rather than the opposite. A tree is the largest immobile living object;
it has a wonderfully fractal structure, and provides an intense information
field at any distance. You have a choice where to put the buildings and
roads, but you need a century or more to grow a magnificent tree in a
spot that you choose.
c- The indoor
shopping mall as urban space
The principles
outlined in this paper create a successful urban space indoors. Following
the tradition of the great domed buildings of the past, and the enclosed
Bazaar - the covered street of stores in the Islamic world - and Milan's
19th century Galleria, an indoor space replaces an outdoor urban space.
Mall planners define a piecewise concave surface enclosing a protected
pedestrian area full of contrasting detail - both visual and tactile -
and potted plants. Part of the information field is generated by the merchandise
displayed in shop windows. The rest of the information field is provided
by fellow shoppers: one does not usually frequent a mall where there are
only a few people.
Despite the
phenomenal commercial success of malls, their lessons have still not been
grasped well enough to apply elsewhere. In many of today's cities, an
indoor mall may be the only urban space in which high-density human interaction
is possible in the absence of cars. This proves our points about (a) the
need for information and interaction; and (b) the psychological safety
of a pedestrian realm. The indoor mall separates urban space from parking,
which is free and conveniently near. The only flaw is that the parking
lot surrounding the indoor mall isolates it from the web of pedestrian
paths outside. This characteristically American pattern is not followed
elsewhere in the world, however, where parking may be on top of a mall.
d- Sidewalks,
city streets, and street corners
An incredible opportunity to connect the pedestrian to the pavement
has been missed all around the world, by using plain, featureless surfaces
(even with expensive materials). The standard concrete sidewalk contains
no visual information, and anyway, it is far too narrow. Even when brick
is used for paving, perceivable patterns are usually avoided. Yet, patterns
on the surface of pedestrian paths can make a great difference. Recall,
for instance, all the wonderful mosaic and tiled pavements of the Roman
world. Among notable historical examples are the pavement of the Piazza
San Marco, and the Portuguese architectural tradition of lively sidewalk
designs. Some of the most famous modern patterned sidewalks are in Brazil,
a former Portuguese colony.
In a very narrow street, which exists only in older cities, the opposite
face of buildings can work as a boundary in spite of the car path dividing
the space. Trees help to define the outer (curbside) boundary of a sidewalk;
planted along a road median, they present a somewhat less effective solution.
A sidewalk's inner boundary consists of an architectural edge of building
façades and entries. It is essential that no gaps exist in the spatial
information field, except for cross-paths that are themselves branching
urban spaces. Discontinuities such as vacant lots, open parking, or excessively
deep building setbacks violate the first urban space axiom and dissolve
urban space (Paumier, 1988). Just as disruptive is a loss of the information
field due to a sheer blank wall or mirror façade.
Different types of street corners are matched to their success according
to physical form (Moughtin, Oc et al., 1995). The worst is the re-entrant
or negative corner, which leaves a gap; of average success is the usual
angular or curved corner; while the towered or projecting corner is the
best of all types (Moughtin, Oc et al., 1995). This ranking can be explained
by the amount of visual information afforded a pedestrian. As one approaches
along the street, a plain angular corner gives a minimal definition of
the edge, whereas a re-entrant corner gives none. On the other hand, a
projecting corner is visible from any point along the street. An example
is the projecting rounded-corner bay of Louis Sullivan's Carson, Pirie,
Scott department store (Elia, 1996).
The same effect explains the greater success of streets having partial
closure at either end. In historical cases, streets rarely broaden out
into squares directly; the transition is usually marked by some narrowing
structure. This serves as a join between street and square, or between
different sections of street, offering visual information to anyone walking
along the axis. An arch over a street (now unfortunately forbidden by
silly rules) is a useful and powerful boundary for urban space. Ending
the street with a façade, as the closing wall of a T junction, provides
axial information (Moughtin, 1992; Moughtin, Oc et al., 1995). The same
principle helps to break up a long street through the use of bends and
monuments placed in round-abouts.
e- Parking
lots and strip malls
Many commercial
buildings throughout the world allow only car access. Urban space is replaced
by a parking lot, yet people still need to get from their car to the building's
door. Unless one can park right at the building entrance, this involves
finding a temporary, unprotected pedestrian path among parked and moving
vehicles. In many parking lots the car paths are also undefined, creating
a chaotic, disorganized, and dangerous system. Ironically, some recent
strip malls do provide spatial information in old-fashioned building façades
(thus satisfying Axiom 1), but violate Axioms 2 and 3. The architectural
information is therefore wasted because it is focussed onto a parking
lot instead of a region of urban space.
We have to
totally re-design parking lots to be urban spaces. One idea is to have
covered pedestrian walks protected by a curb from the cars. Now, perversely,
we cover the cars and leave the pedestrians out in the open. The less
asphalt and concrete, the fewer the problems with water runoff when it
rains. The ideal is a garden in which there are paving stones for streets
and parking places. Between these, a pedestrian should be able to walk
safely, protected both from the cars and from the elements while being
visible from almost every point. This last problem - affecting personal
safety - is what keeps high-rise or subterranean parking structures from
being successful. Intermediate nodes like kiosks inside the parking lot
can solidify the network of paths. The author envisions something like
an airport corridor open on the sides, possibly with newsstands and snack
bars.
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